4 CONCLUSIONS AND FUTURE
WORKS
The virtual learning environments have been created
and developed in many education institutions to
improve different aspects of the learning processes.
However, some contents are boring. In this
contribution, we proposed the design and
development of educational games as content for e-
learning. The set of educational games will be used
as a tool for students to carry out the process of self-
evaluation and self-training and it is more pleasant
that others content that have the same objectives.
Furthermore, the set of educational games is
included in a SCORM, so its use may extend to any
e-learning platform. In the current year, we have
successfully performed the implantation of these
games in four subjects belonging to different degrees
in the University of Jaén.
Our future work is aimed at developing the
proposed set of educational games for mobile
devices that allows students to carry out the
processes of self-evaluation and self-training about
their skills on a topic/subject, using their mobile
device at any time and any place.
ACKNOWLEDGEMENTS
This paper has been partially supported by the
research projects PID33B, TIN2009-08286, and
P08-TIC-3548.
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