5 CONCLUSIONS AND FUTURE
WORK
In this section the project’s main conclusions are
drawn based on the results presented in the previous
section. In this research an automatic statistical soc-
cer tool is proposed. This tool is capable of identi-
fying soccer events to help soccer coaches improv-
ing their teams performance. The set of statistics are
defined by a group of sports researchers and the test
data used is the RoboCup 2009 tournament – soccer
simulation 2D in particular – logs. Similar to other
research studies (Castellano-Paulis et al., 2007) in or-
der to detect all of the events, a sequential analysis
method was used and proved itself as a good approach
for this particular environment.
Regarding the results obtained in the previous sec-
tion it is important to note that even some of the most
simple statistics seem to yield important clues to a
way a team plays or some of the characteristics it
could improve. One of such statistics is the goal op-
portunities versus goal scored, in this score the top
teams present excellent results. Some other teams
such as Fifty Storm and OPUCI 2D in spite of hav-
ing a good ratio, still need to improve their creation of
goal opportunities over the game. The field zone dom-
inance statistics of the three leading teams suggests
that dominating the opposing team field is a must, but
what seem to set them apart from each other is the
ability to also control their own field. Finally, from
the sequence analysis point of view the observed re-
sults suggest that the fast attacks are the most impor-
tant of the bunch. The low number of broken attacks
of the WrightEagle team also point out that success-
fully reaching the opponents field can be a distinction
factor. It was also curious to note that some important
statistics like successful passes to pass misses relation
do not seem to demonstrate, by itself, any relation to
the final results of the competition. Possible interpre-
tations for this fact could be that the success of the
passes is already so high for every team that it loses
its’ importance or that the statistics should be comple-
mented with further contextual information. Taking
into account the project’s features then, as referred
in previous sections, the next steps of development
should focus on three fundamental aspects. The first
aspect is the identification of which is/are the statis-
tics (already calculated) that most influence the final
result. Off course in this set, for obvious reasons, the
scored goals cannot not be considered. The second as-
pect is the offline match simulation between two dis-
tinct teams. The main goal of this is to understand
which strategy is better to improve the final game re-
sult based on the analysis of specific statistics (previ-
ously selected). The authors believe that if a team can
use this information before playing a game against
an opponent, the changes of victory will greatly in-
crease. The final step of this process is the analysis
and identification of strategic opportunities by a team
in a competition scenario (real-time/online analysis).
This step is preceded by the offline analysis.
ACKNOWLEDGEMENTS
The second author is supported by FCT under Doc-
toral Grant SFRH/BD/ 44663 / 2008.
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AN INTELLIGENT FRAMEWORK FOR AUTOMATIC EVENT DETECTION IN ROBOTIC SOCCER GAMES - An
Auxiliar Tool to Help Coaches Improve their Teams' Performance
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