A METHOD TO CREATE THE MOST ACCURATE TARGETING
IN 1 ON 1 SOCCER ROBOTS
Yahya Hassan Zadeh Nazarabadi, Hossein Saghlatoon and Mohammad Ali Sharif Shazileh
Parse United Robotics Team, Ferdowsi University, Park Sq, Mashhad, Iran
Keywords: C Programming Language, 1 to 1 Soccer robots, Ultrasound, Compass, Microcontroller.
Abstract: Because the final state of robo soccer is targeting the goal, it’s very important to design and use standard
high accuracy methods. In this paper we discuss about goal targeting and design a method for robo soccer to
target more accurate than the other methods. This method is easier, less complicated and needs less space on
processor flash memory.
1 INTRODUCTION
The main goal of robocup is to, by the year 2050,
develop a team of fully autonomous humanoid
robots that can win against the human world soccer
champion. Up to now, many fields of soccer robot
have been developed such as Humanoid Robots ,
Small & Middel Size Robots , 1 on 1 and 2 by 2
soccer Robots.
This is why soccer robots must be autonamous .
Designing their algorithm is disscused as the most
important aspect.
Therfore a research has been done to design an
optimum and more accurate with the least slip
algorithm for goal targeting in 1 on 1 soccer robots.
In this event, 1 on 1 autonomous mobile robot
team plays in a highly dynamic environment,
tracking a special light-emitting ball in an enclosed,
landmarked field.
In this paper we first define the problem in part
2, in part 3 we have a discussion about method and
materials, in part 4 we introduce the results of
testing this method with a robot , and finally in part
5 we come to a conclusion and give suggestion how
to develop this alghorithm to other kinds of soccer
robot.
2 DEFINING THE PROBLEM
In this section we speak about the problem and use
the global standard rules of 1 on 1soccer robots
made by Robocup organization and used in
international robocups.
Two different kind of fields, named SOCCER A
and SOCCER B, may be used at a tournament.
SOCCER A: The playing-field is 122 cm by 183
cm. The corners are flattened.
SOCCER B: The playing-field is 122 cm by 183
cm. There is an open space of 30 cm width around
the field.
Walls are placed all around the field, including
behind the goals and, if applicable, the open space.
The height of the walls is 14 cm. The walls are
painted matte black.
SOCCER A: The width of each goal is 45 cm,
centered on each of the shorter sides of the playing-
field. The goal is 14 cm high. It has a cross-bar on
top (to prevent robots from entering the goal). The
interior of the goal including floor, walls and cross-
bar painted, one side yellow and the other side blue.
The exterior is painted black.
SOCCER B: The width of each goal is 60 cm,
centerd on each shorter sides of the playing-field.
The goal is 10 cm high. It has a cross-bar on top (to
prevent robots from entering the goal). The interior
of the goal including floor, walls and cross-bar
painted, one side yellow and the other side blue. The
exterior painted black.
The fields should be placed such that the
influence of external infrared light be as low as
possible and the magnetic field of the earth is
disturbed as little as possible. Perfect conditions
cannot be guaranteed, however.
269
Hassan Zadeh Nazarabadi Y., Saghlatoon H. and Ali Sharif Shazileh M. (2010).
A METHOD TO CREATE THE MOST ACCURATE TARGETING IN 1 ON 1 SOCCER ROBOTS.
In Proceedings of the Fifth International Conference on Evaluation of Novel Approaches to Software Engineering, pages 269-272
DOI: 10.5220/0002932102690272
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