A great difficulty arises when the final product is
actually deployed: interactive installations are diffi-
cult to prototype and many aspects are impossible to
model and test by means of early prototypes. This
doesn’t happen with, e.g. mobile applications, where
the designer has full access to the end product look
& feel anytime and anywhere. Since innovative
products are much harder to propose to clients than
conventional products, this difference between early
prototypes and final product is a significant chal-
lenge for small companies, since it involves a large
degree of imagination to describe.
Finally, many governmental programs, which are
aimed at sparking innovative companies and sup-
porting creative entrepreneurs, entail a large degree
of bureaucratic forms, laws, regulations and similar
“red tape” that are easy creativity-killers. This is a
major difficulty should be addressed. Facilitating or
diminishing the amount of red tape in incentives
programs doesn’t necessarily diminishes the credi-
bility and transparency of the program.
One of the limitations of a study like this is re-
lated to measuring results: it is not easy, in a busi-
ness context, to effectively measure innovation
processes or even to explain exactly what went well
and what went wrong during the agile process. Much
of the practitioners’ knowledge is tacit, in the sense
that they don’t know themselves how they accom-
plish their everyday tasks. Only through extensive
observation in situ can researchers obtain a clearer
picture on the innovation processes that companies
and research institutes follow and consequently how
can software developers take appropriate measures
in order to improve their competitiveness and effi-
ciency. This is, however, a first step towards that
goal.
Another limitation of our experience is that it
considers only the perspective of an interactive digi-
tal media company. It would be very interesting to
compare this experience to other businesses and to
other research fields, since some conclusions can be
transversal to the research field.
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