homes, mixing and merging interdisciplinary
technologies and studies, as architecture, design,
electricity, ergonomics, electronics, computer
science and psychology.
On our opinion, augmenting objects with not-
intrusive technologies and defining TUI that relies
on common activities are fundamental elements to
design tasks able to enhance autonomy, to combat
the deficiency effects and a good mean to promote
self-esteem.
With respect to the interaction with traditional
GUI, the TUI lets people to take advantage of the
human haptic interaction skills for manipulating
physical objects. For people aged or with mild
cognitive deficiencies the use of common input
devices may represent another difficult tasks, and
TUI represents a more suitable alternative.
Furthermore, it has the not secondary effects to
stimulate the manual interaction with everyday
objects and to push them to perform action and
instead to stay passive.
Specifically on the use of VKard, the advantages
are:
its extreme cheapness (it is sufficient to print
them);
the ingredients and utensils can be searched any
time and with the user preferred order;
the cognitive deficient person focuses attention
on the card, its picture and its text without striving to
associate recipe and ingredients, names with mental
images or pictures.
Some drawbacks are:
the need to one constraint area;
occlusions can not let the camcorder to see the
visual tag and so to detect the VKard.
The proposed approach is an on-going work that will
require several experimentations considering the
particular the end-user category and the number of
different disciplines involved. Before to formulate it,
we have studied what could let to realize it and we
lend TUI and visual tags from IT world, the PECS
visual supports from alternative communication and
VKards from card games. After the development
phase, we plan to perform test sessions with normal
and deficient cognitive people.
REFERENCES
Ailisto, H., Pohjanheimo, L., Välkkynen, P., Strömmer,
E., Tuomisto, T., and Korhonen, I. (2006). Bridging
the physical and virtual worlds by local connectivity-
based physical selection. Personal and Ubiquitous
Computing, 10(6), 333-344.
ADI - Alzheimer's Disease International (2008). The
Global Impact of Dementia. Retrieved July 6, 2010,
from http://www.alz.co.uk/media/dementia.html.
Bernheim Brush, A. J., Combs Turner, T., Smith, M. A.
and Gupta, N. (2005). Scanning objects in the wild:
Assessing an object triggered information system. In
Ubi-comp 2005, 305-322. Springer-Verlag.
Bondy, A. S., and Frost, L. (2001). The Picture Exchange
Communication System. Behavior Modification, 25
(5), 725-744.
Brookmeyer, R., Johnson, E., Ziegler-Graham, K., and
Arrighi, M. H. (2007). Forecasting the global burden
of Alzheimer’s disease. Alzheimer's and Dementia,
3(3), 186-191.
Denso (n.d.). About QR. Retrieved July 6, 2010, from
http://www.denso-wave.com/qrcode/aboutqr-e.html.
DE - Department of Electronics – Tampere University of
Technology (n.d.). eKoti. Retrieved July 6, 2010, from
http://www.ele.tut.fi/research/personalelectronics/proj
ects/ekoti_03/index.htm.
DOMUS laboratory - Research in Domotics and Mobile
Computer Science, University of Sherbrooke.
Retrieved July 6, 2010, from
http://domus.usherbrooke.ca/?locale=en.
Ernst, R. L., and Hay, J. W. (1994). The U.S. Economic
and Social Costs of Alzheimer's Disease Revisited.
American Journal of Public Health, 84(8), 1261 -
1264.
Gator Tech, MPCL - Mobile and Pervasive Computing
Laboratory, University of Florida (2010). Gator Tech
Smart House. Retrieved July 6, 2010, from
http://www.icta.ufl.edu/gt.htm.
Gonzalez, J. (1995). Autotopographies. Prosthetic
Territories – Politics and Hypertechnologies, 133-150.
Helal, A., King, J., Zabadani, H., and Kaddourah, Y.
(2008). The Gator Tech Smart House: An Assistive
Environment for Successful Aging. Advanced
Intelligent Environments.
Holmquist, L. E., Redström, J. and Ljungstrand, P. (1999).
Token-based access to digital information. In 1st
International Symposium on handheld and ubiquitous
computing. 234-245. Springer-Verlag.
House_n Research Group, Department of Architecture,
Massachusetts Institute of Technology (n.d.). House n.
Retrieved July 6, 2010, from http://architecture.mi
t.edu/house_n.
Ishii, H. (2008). Tangible bits: beyond pixels. In 2nd
International Conference on Tangible and Embedded
Interaction.
Ju, W. et. Al. (2001). Counteractive: An Interactive
Cookbook for the Kitchen Counter. In CHI 2001, 269-
270.
Kaltenbrunner, M., and Bencina, R. (2007). reacTIVision:
A Computer-Vision Framework for Table-Based
Tangible Interaction. In
1st International Conference
on Tangible and Embedded Interaction (TEI07)
AUGMENTED OBJECTS TO SUPPORT PEOPLE WITH MILD COGNITIVE DEFICIENCES IN EVERYDAY
ACTIVITIES
217