
 
embedded in patterns of use, potentially able to 
foster the growth of new active zones in artifact 
space). The agents can use artifacts created by other 
agents: this fact allows the occurrence of so-called 
exaptation processes (Gould and Verba, 1982), very 
often observed in socio-technological systems 
(Villani et al. 2007) (Villani et al. 2009) (Villani et 
al. 2010). 
The reciprocal feedbacks between microstructure 
(agents and artifacts) and macrostructure 
(organizations) has long been explicitly recognized 
as of fundamental importance for social sciences 
(Hayek, 1948) (Olsen, 1975) (Schelling, 1978) 
(Smith, 1937), but they are relatively new topics in 
artificial agents research area. For long time 
scientists have lacked the tools to quantitatively 
model these feedbacks, nor could they deal with 
their complexity. The most salient characteristic of 
traditional quantitative models on these topics, 
derived from economic or physical researches, is 
their top-down construction: frameworks such as 
fixed decision rules, common knowledge, mean field 
and equilibrium assumptions occupied the greatest 
part of the researches. Face-to-face interactions 
among heterogeneous economic agents typically 
play no role, with the only exception of the highly 
stylized game tournaments (Fudenberg  and Tirole, 
1991) (Dutta 1999). 
A major advance was the introduction of agent-
based models (Lane 1993a) (Lane 1993b) (Epstein 
and Axtell, 1996) (Gilbert and Terna, 2000) 
(C.Cioffi-Revilla 2002) (Ormerod et al. 2002) 
(Axelrod and Tesfatsion, 2006). These models deal 
with the topic of coordination and cooperation 
among heterogeneous agents, often lacking a 
complete knowledge of the whole system; the 
models aim to bridge the gap between micro-level 
interactions and emerging patterns at the macro-
level, avoiding the misleading “representative agent” 
micro-macro link. 
Agent-based models are very useful tools, but 
many of them in the innovation context 
underestimate the specific role of agents and, even 
more, the attributions that agents make about artifact 
identity, as noted above (Lane and Maxfield 1997) 
(Lane et al. 2005). Agents and artifacts interact in 
complex ways, giving rise to the so called socio-
technological systems.  
In fact, one of the most intriguing observations 
on these kinds of system is the growth of the 
quantity and diversity of artifacts that agents use: 
over time, not only the quantity and the diversity of 
artifacts has grown, but also the number and kinds of 
organizations has increased.  These two phenomena 
are in reciprocal relationship (van der Leeuw et al. 
2009); both phenomena contribute in important 
ways to the system’s information coordination and 
processing capabilities. In particular, in the actual 
world, a high rate of innovation seems to be a 
peculiar and fundamental key to sustain the systems 
itself. 
But can the current explosion in number of 
artifacts and organizational forms continue 
indefinitely? How can agents lacking a global vision 
of the whole system coordinate their actions, in 
order to cooperate in building a coherent system? 
Are there agents’ strategies that favor a sustainable 
growth, and others that lead to system collapse? In 
order to address this question, we need to understand 
the dynamics of innovation processes. 
In this paper we make use of an agent-based 
model, where the relationships among agents are 
mediated by the presence of artifacts. Agents 
endowed with a suitable internal structure survey the 
opportunities offered by their social and material 
environment to create new (kinds of) artifacts, which 
in turn change and shape the present pattern of 
interactions heavily influencing the emergence of 
new agents-artifacts (sub)systems. This kind of 
approach has already provided some interesting 
results highlighting the importance of relationships 
among agents, which can influence the information 
flows through the system (Lane et al. 2005) (Serra et 
al. 2009) (Villani et al. 2007) (Villani et al. 2008). In 
this paper, we describe four scenarios, which taken 
together indicate that the conditions enabling a long 
lasting sustainable growth are neither simple nor 
widespread.  The paper is organized as follows.  The 
second section provides a detailed introduction to 
the basic innovation model. The third section 
describes results obtained by exploring four different 
innovation theoretic scenarios; the fourth section 
presents some conclusions derived from simulations 
based upon these scenarios. 
2 THE MODEL 
2.1  Agents and Artifacts 
There are numerous approaches to studying 
innovation dynamics, but few of them attempt to 
construct models in which the reciprocal causality 
between transformations in the space of artifacts and 
organization in the space of agents plays an essential 
role.  Rather, most models assume that only artifacts 
matter (for example, theories of technological 
trajectories), whereas others are agent-centric, based 
CONDITIONS FOR LONG LASTING SUSTAINABLE INNOVATION IN AN AGENT-BASED MODEL
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