2008; Aziz and Paterson, 2009). WVGs have many
applications, including economics, political science,
neuroscience, threshold logic, reliability theory, dis-
tributed systems (Aziz et al., 2007), and multia-
gent systems (Bachrach and Elkind, 2008). Prominent
real-life situations where WVGs have found applica-
tions include the United Nations Security Council, the
Electoral College of the United States and the Interna-
tional Monetary Fund (Leech, 2002; Alonso-Meijide
and Bowles, 2005).
The study of WVGs has also necessitated the
need to fairly determine the power of players in a
game. This is because the power of a player in a game
provides information about the relative importance of
that player when compared to other players. To eval-
uate players’ power, prominent power indices such
as Shapley-Shubik, Banzhaf, and Deegan-Packel in-
dices are commonly employed (Matsui and Matsui,
2000). These indices satisfy the axioms that charac-
terize a power index, have gained wide usage in po-
litical arena, and are the main power indices found in
the literature (Laruelle, 1999). These power indices
have been defined on the framework of subsets of
winning coalitions in the game they seek to evalu-
ate. A wide variation in the results they provide can
be observed. This is due to the different definitions
and methods of computation of the associated subsets
of the winning coalitions. Then, comes the question
of which of the power indices is the most resistant to
manipulation in a WVG. The choice of a power index
depends on a number of factors, namely, the a priori
properties of the index, the axioms characterizing the
index, and the context of decision making process un-
der consideration (Laruelle, 1999).
The three indices we consider measure the in-
fluence of voters differently. There are many situ-
ations where their values are the same for similar
games. However, there exists an important example
of the US federal system while using the Shapley-
Shubik and Banzhaf indices where they do not agree
(Kirsch and Langner, 2010). According to (Laruelle
and Valenciano, 2005), and (Kirsch, 2007), the deci-
sion of which index to use in evaluating a voting situ-
ation is largely dependent on the assumptions about
the voting behavior of the voters. When the voters
are assumed to vote completely independently of each
other, the Banzhaf index has been found to be ap-
propriate. On the other hand, Shapley-Shubik index
should be employed when all voters are influenced by
a common belief on their choices. Deegan-Packel in-
dex is appealing in that it assigns powers based on
size of the winning coalition, thus giving preference
to smaller coalitions (which may be easier to form).
Under certain assumptions in the WVGs, com-
puting the power indices of voters using any of
Shapley-Shubik, Banzhaf, or Deegan-Packel indices
is NP-hard (Matsui and Matsui, 2000). (Deng and
Papadimitriou, 1994) also show that computing the
Shapley value in WVGs is #P-complete. However,
the power of voters using any of the three indices
can be computed in pseudo-polynomial time by dy-
namic programming (Garey and Johnson, 1979; Mat-
sui and Matsui, 2000). There are also approxima-
tion algorithms for computing the Shapley-Shubik
and Banzhaf power indices (Bachrach et al., 2008).
(Bachrach and Elkind, 2008) have studied a form
of manipulation in WVGs called false name manipu-
lation. In false name manipulation, a strategic agent
may alter a game in anticipation of power increase by
splitting its weight among several false identities that
are not in the original game. They use the Shapley-
Shubik index to evaluate agents’ power and consider
the case when an agent splits into exactly two false
identities. The extent to which agents increase or de-
crease their Shapley power is also bounded. Similar
results using Banzhaf index were obtained by (Aziz
and Paterson, 2009). Furthermore, (Lasisi and Al-
lan, 2010) extends existing work by (Bachrach and
Elkind, 2008), and (Aziz and Paterson, 2009). Their
work empirically considers the effects of false name
manipulation in WVGs when an agent splits into
more than two identities. Results of their experi-
ments suggest that the three indices are susceptible
to false name manipulation in WVGs. However, that
the Deegan-Packel index is more susceptible than the
Shapley-Shubik and Banzhaf indices.
As mentioned in the introduction, very little work
exists on manipulation via annexation and merging
in WVGs, and the more detailed analysis of players
merging into blocs, until now, has remained unex-
plored (Aziz and Paterson, 2009). We discuss some
notable exceptions. (Machover and Felsenthal, 2002),
prove that if a player annexes other players, then the
annexation is always advantageous for the annexerus-
ing the Shapley-Shubik index. The annexation can be
advantageous or disadvantageous using the Banzhaf
index. For the case of merging, and for both the
Shapley-Shubik and Banzhaf indices, merging can be
advantageous or disadvantageous. (Aziz and Pater-
son, 2009) show that for some classes of WVGs, and
for both Shapley-Shubik and Banzhaf indices, it is
disadvantageous for a coalition to merge, while ad-
vantageous for a player to annex. They also prove
some NP-hardness results for annexation and merging
in WVGs. They show that for both Shapley-Shubik
and Banzhaf indices, finding a beneficial annexation
is NP-hard. Also, determining if there exists a benefi-
cial merge is NP-hard for the Shapley-Shubik index.
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