4 CONCLUSIONS AND FUTURE
WORK
An intelligent interactive e-learning platform based
on AR has been presented. The platform allows
teachers to incorporate new virtual interactive
exercises to the traditional learning system by
defining natural language rules.
The user interacts with the platform by means of
AR markers, where the different 3D models are
represented. Moreover users can also interact with
other virtual components (such as buttons,
browsers…) in order to improve the user experience.
The user can also interact with a virtual tutor in a
variety of ways (listening to the instructions,
chatting, talking to him or receiving nonverbal
communication). The virtual tutor acts according to
intelligent framework, which is also responsible of
the logic of the platform.
The platform is now being evaluated with users.
The first evaluation results demonstrate that the
proposed AR exercises are a useful way to engage
the students in the learning process. It is an attractive
method for the students thanks to the multimedia
content offered and the possibility of interaction
beyond the traditional pen and paper.
Besides, the virtual 3D representation of
complex objects may be a help for the student to
assimilate the concepts because sometimes it is
difficult to visually image the objects.
In the future, the platform is expected to
automatically analyze the learning indicators
obtained in order to adapt the contents in real-time,
instead of the mediation of the real tutor. Emotional
detection for content adaptation is also a desirable
feature to obtain in the future.
The platform is expected to be integrated in a
standard Learning Management System. Another
aspect to develop in the future is to recognize more
user understandable patterns which have a visual
relation with the 3D object associated, creating a
new pattern recognition system.
ACKNOWLEDGEMENTS
This work has been partly financed by the CETVI
project (PAV-100000-2007-307) and RA-IA-
LEARNING project (TSI-020302-2010-155),
funded by the Spanish Ministry of Industry, and the
Grupo de Ingeniería Avanzada (GIA) of the Instituto
Tecnológico de Aragón.
REFERENCES
Balog, A., Pribeanu, C., Iordache, D., 2007. Augmented
reality in schools: Preliminary evaluation results from
a summer school. International Journal of Social
Sciences, 2(3), 163–166.
Billinghurst, M., Kato, H., Poupyrev, I., 2001. The
MagicBook — Moving Seamlessly between Reality
and Virtuality. IEEE Computer Graphics and
Applications, vol. 21, no. 3, pp. 6-8.
Chen, C. H., Su, C. C., Lee, P. Y., Wu, F. G., 2007.
Augmented Interface for Children Chinese Learning.
Seventh IEEE International Conference on Advanced
Learning Technologies, 268–270.
del-Hoyo, R., Ciprés, D., Prieto, J., del Barrio, M., Polo,
L., Calahorra, R., 2007. PROPHET: Herramienta para
la toma de decisiones en sistemas complejos. II
Simposio de Inteligencia Computacional, Zaragoza,
Spain.
del-Hoyo, R., Hupont, I., Lacueva, F.J., Abadía, D., 2009.
Hybrid text affect sensing system for emotional
language analysis. Proceedings of the International
Workshop on Affective-Aware Virtual Agents and
Social Robots, 2009, pp. 1-4.
del-Hoyo, R., Martín-del-Brío, B., Medrano, N.,
Fernández-Navajas, J., 2009. Computational
intelligence tools for next generation quality of service
management. Neurocomputing, vol. 72, pp. 3631–
3639.
Hupont, I., del-Hoyo, R., Baldassarri, S., Cerezo, E.,
Serón, F., Romero, D., 2009. Towards an intelligent
affective multimodal virtual agent for uncertain
environments. Proceedings of the International
Workshop on Affective-Aware Virtual Agents and
Social Robots, 2009, pp. 1-4.
Hwa Lee, S., Choi, J., Park, J., 2009. Interactive e-learning
system using pattern recognition and augmented
reality. IEEE Transactions on Consumer Electronics,
vol.55, no.2, 883-890.
Juan, C., Beatrice, F., Cano, J., 2008. An Augmented
Reality System for Learning the Interior of the Human
Body. Eighth IEEE International Conference on
Advanced Learning Technologies. ICALT, 186-188.
Kaufmann, H., Dünser, A., 2007. Summary of usability
evaluations of an educational augmented reality
application. Virtual Reality, 660–669.
Lin, C. T., Lee, C. S., 1996. Neural fuzzy systems: a
neuro-fuzzy synergism to intelligent systems,
Prentice-Hall, Inc. Upper Saddle.
Sklar, E., Richards, D., 2006. The use of agents in human
learning systems. Proceedings of the Fifth
international Joint Conference on Autonomous Agents
and Multiagent Systems AAMAS '06. ACM, New
York, NY, 767-774.
Sumadio, D. D., Rambli, D. R. A, 2010. Preliminary
Evaluation on User Acceptance of the Augmented
Reality Use for Education. Second International
Conference on Computer Engineering and
Applications. ICCEA, vol. 2, 461-465.
ICAART 2011 - 3rd International Conference on Agents and Artificial Intelligence
348