many areas and companies are involved in the
development of the standard. One of the great
disadvantages of the Widget-standard is the lack of
device APIs. The Device APIs and Policy Working
Group is working on a specification, but there have
been no tangible results yet. Although Widgets are
supposed to be mini-applications with just a small
scope of functions, they have the disadvantage of not
including any code that is executable on the server
side and can therefore not generate dynamic content
without using JavaScript. This disadvantage can be
compensated partly by providing JavaScript within
the Widget-engine.
The implementation and use of the W3C
Widget-standard by major companies and consortia
is of vital importance for its success. Furthermore, a
generally accepted specification of device APIs is an
indispensable condition for the harmonization of
mobile applications. The markets for mobile
operating systems and browsers currently undergo
diverging developments. While in the area of
browsers, systems based on the rendering engine
WebKit develop into the dominant platform and
fragmentation is decreasing, in the area of operating
systems the publishing of a growing number of new
systems leads to more and more fragmentation in
this area. The lower level of fragmentation in the
browser area could promote a development trend
competing with W3C Widgets: the use of web
browsers as runtime environment. The new standard
HTML5 makes it possible to continue using web
applications offline using local SQL databases
(W3C, 2008). The future of the W3C Widget-
standard remains open. If it is consistently
developed and supported by the producers of
operating systems, it may become a runtime
environment for mobile applications to be reckoned
with.
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