learning does not purely mean individualised
learning, nor is it the opposite of social learning, but
as an approach in educational policy and practice
whereby every student matters - equalising learning
opportunities in terms of learning skills and
motivation to learn.
Heller et al. (2006) give a definition that
“customised learning aims at tailoring the teaching
to individual need, interest and aptitude so as to
ensure that every learner achieves and reaches the
highest standards possible.” The decision to find
alternative paths for learners raises a fundamental
question as to whether the same expected learning
outcome can be achieved by learners following
personalised learning paths, supplemented with
contingent teaching, where the lecturer does not
have a fixed linear "script" but rather a diagnostic
branching tree where audience responses to early
questions determine what is performed next (Draper,
2004). Wolf (1995) also advocated this approach
through Competence-Based Assessment and define
it as: “A form of assessment that is derived from a
specification of a set of outcomes; that so clearly
states both the outcomes - general and specific - that
assessors, students and interested third parties can
all make reasonably objective judgements with
respect to student achievement or non-achievement
of these outcomes; and that certifies student
progress on the basis of demonstrated achievement
of these outcomes”. This definition encapsulates the
important components of competence-based
assessment; emphasis on outcomes; specifically,
multiple outcomes, each distinctive and separately
considered. For creating personalised learning paths
and efficiently uncovering the knowledge or
competence level of a learner, prerequisite structures
on LOs and assessment problems, or on skills
underlying those entities, are extremely useful
(Steiner and Albert, 2008). Heller et al. stated that
among the benefits of a personalised learning
environment is the fact that the time taken to learn is
reduced, and that learner’s retention is improved.
3 BUSINESS PROCESS
MANAGEMENT BASED
VIRTUAL LEARNING
ENVIRONMENT (BBVLE)
3.1 Business Process Management
(BPM)
BPM refers to: aligning processes with the organisa-
tion’s strategic goals; designing and implementing
process architectures; establishing process
measurement systems that are aligned with
organisational goals; and, educating and organising
managers to manage processes effectively (Bosilj-
Vuksic et al., 2005). It ensures continued
improvement of business performance by managing
the processes and their components: organisational
structure, policies, business rules, regulations,
human resources, and ICT. BPM refers to: aligning
processes with the organisation’s strategic goals;
designing and implementing process architectures;
establishing process measurement systems that are
aligned with organisational goals; and, educating
and organising managers to manage processes
effectively (Bosilj-Vuksic et al., 2005). It ensures
continued improvement of business performance by
managing the processes and their components:
organisational structure, policies, business rules,
regulations, human resources, and ICT.
Figure 1 illustrates the lifecycle of a BPM system
right from the inception of a business concept. A
business concept is: modelled in a business
modeller; implemented and deployed in a business
run-time engine; monitored in a business monitoring
activity system (e.g. dashboard); and,
analysis/optimisation is performed based on
feedback for continuous improvements.
Figure 1: End-to-end life cycle of BPM.
The purpose of exploring BPM is to manage
learning processes in an automated manner and to
ingrain customised learning paths within a learning
process workflow model. Therefore, a BPM-based
VLE solution is a software system that uses BPM
concepts and technologies to enable the full learning
process to be defined in a computer language,
thereby, allowing possible multiple learning paths.
3.2 Design of Customised Learning
Paths
The paper focuses on the design and implementation
of customised learning paths in a learning process
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