Figure 1: The general architecture of VTS.
compared to standard measurement methods. This
has shown varying degrees of success in achieving
the necessary accuracy on all measurement combina-
tions.
Another system, called wearable sensors (Coyle
et al., 2009) (Carpi and DeRossi, 2005) for monitor-
ing sports and training performance operates by mea-
suring and analyzing sweat pH and sodium levels dur-
ing exercise. Sweat composition can change during
exercise as a result of dehydration. Dehydration is
a major issue while training, and it results in symp-
toms such as headache, dizziness, cramps, vomiting,
increased heart rate and so on. The pH and sodium
levels of athletes can indicate more about body condi-
tion. Analysis of these levels can assist athletes in de-
veloping personalized hydration strategies to increase
performance. Since the electrodes were integrated in-
house using Teflon rods and PVC tubing, the resultant
system was not comfortable to wear.
SensVest (F. et al., 2005) measures a person’s
physiological signals, and transmit them to a remote
base station. This research project was specifically
designed for the use of science teachers and students.
SensVest maintains a number of different sensors on
an athlete’s body at all times during an exercise to es-
timate the performance.
In the personal exercise domain, Wan et al (Wan
et al., 2009) have described the Ambient Exercise
Monitor. This system harnesses physiological data for
monitoring what energy is expended in course of per-
sonal exercise.
Though significant research has taken place, the
issue of visualization of physiological parameters in
sporting contexts has received little attention. Like-
wise its use as an aid to decision making has not been
explored to any great extent. In an effort to address
this issue, we have developed VTS (Visualization in
Team Scenario). VTS focuses on aiding the interpre-
tation of captured physiological data through the pro-
vision of an interactive and intuitive interface.
3 SYSTEM OVERVIEW
VTS allows a coach to analyse physiological data sub-
sequent to its capture. VTS is based on wearable vests
that are equipped with appropriate wearable sensors.
These vests capture the physiological parameters of
the players. The generated physiological data is sent
wirelessly to a base station. There, it is stored in a
database for later analysis.
3.1 Architecture
There are three basic components of VTS: Wearable
vests, Database server, and interface screen (in our
case we have used laptop). The general architecture
of the system is illustrated in figure 1.
1. A wearable vest is used to collect physiologi-
cal parameter of wearer’s body including players’
heart rate, respiration rate, skin temperature, and
GPS data. This data is transmitted in real time to
base station, which may a laptop or workstation.
2. A database system receives the physiological data
from the vests, forwards it for display and stores
it.
3. An interface component provides an interactive
graphical user interface to the coach who can per-
sonalize the display if required.
3.2 Implementation
A prototype wearable sports vest with embedded sen-
sors was acquired. The base station was connected
to a laptop which in turn hosted the database and vi-
sualisation components. The core components were
all implemented in the Java. However, visualization
is implemented in the Processing Development En-
vironment (Fry and Reas, 2010). This environment
is available as open source under the GPL. Process-
ing has evolved into full-blown design and prototyp-
ing tool used for large-scale installation work, motion
graphics, and complex data visualization.
3.3 Operation of VTS
VTS operates as follows:
1. All players that a coach wishes to study are
equipped with the vests.
2. The coach requests physiological data from the
vests. The base station then scans an area of about
100 meters in diameter, and returns a list of avail-
able vests. The coach then associates the vests
with individual players.
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