access to data, it would be best for each team to
create a space for exchange dedicated to it.
5 DISCUSSION
AND CONCLUSIONS
This article presents a design approach based on
traces of interaction. The aim is to evolve the design
process by observing and analyzing activities of
different actors. The advantage of this approach is
that it takes into account the use to re-examine the
design. Indeed, the trace to assist in understanding
the activity of each actor and identify new needs.
This is particularly interesting for the design of
complex projects such as VCIel. However, the trace
does not always identify the problem specifically for
use because it is often of a quantitative nature.
Indeed, most of our interpretations, even if they
come from questions about quantitative data, are
derived from qualitative data. The quantitative
aspect, as suggested by data from the platform, is
therefore not enough to interpret the reasons for the
observed behaviour. We propose therefore to bind
traces of a different nature, which would deepen the
analysis but also to identify specific profiles of use.
In addition to improve the overall design process,
the traces can be considered as sources of
knowledge on learning of the learners as individuals
(reflexivity) or as a group (collaboration, sharing,
coordination, etc). In this sense, the analysis of the
trace can improve the pedagogical scenario and
adapt to the situation. Eventually, the trail could also
be used for the sharing of experience between actors
and indirectly allow a return on the design.
The theory has enabled us to glimpse the
complexity of the design process in various ways:
poor definition of the problem, collaboration
between members of the team of designers, the
importance of integrating the end-user at various
levels of the process. VCIel experienced this
complexity, and this shows how the creation of
online training courses can be considered as the
design of products studied in ergonomics: industrial
products... With regard to the poor definition of the
problem, VCIel is actually poorly defined in the
sense that it is innovative with actors-designers
beginners to this type of work. The user-centered
design proposed by (Norman, 1999) seems to be
entirely appropriate to address these difficulties.
Indeed, during the process, it was found that if the
user has been interviewed, tested, and he/she is
integrated in the development of tools, it will allow a
certain quality tools at the end of the cycle.
ACKNOWLEDGEMENTS
The authors would like to thank all tutors of VCIel
training for their help.
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