which offers new possibilities of blended shopping
concepts. Until now obstacles regarding usability
(e.g. difficult navigation with mobile devices) often
cause a lack in acceptance.
2.2 Blended Shopping
Blended shopping is defined as “execution of the
transaction phases (information, mediation,
negotiation, contracting, fulfillment and after-sales)
involving both, real sales and presentation
mechanisms as well as network based sales
functionality” (Fuchs & Ritz, 2009a).
The basic idea of blended shopping is to
compensate disadvantages of one sales channel by
advantages of the other. Selecting processes of both
channels for one purchase could be an advantage for
the customer (e.g. selecting a pair of ski in the
branch and let it be delivered at home by
eCommerce, because the customer don’t like to
carry them when continuing shopping that day) and
the merchant (keeping and/or increasing
turnover/satisfied customer).
Precondition of blended shopping is that the
merchant runs a webshop as well as a branch
network. This combination is already quite
established (Krafft & Mantrala, 2006). Blended
shopping seizes the so called multi-channel
behaviour of customers which is already object of
investigation. Multi-channel behaviour describes
how consumers make use of different distribution
channels for one purchase.
In a study (van Baal & Hudetz, 2008) the authors
found out that customers make use of the advantages
of both sales channels dependent on their needs and
attitude, e.g. ¼ of purchases in 2008 were prepared
by using the respectively other channel. It has
become a common practice to touch and test the
product in a branch and order it by eCommerce. But
this does not necessarily imply that collecting
information about a product and contracting is done
by the same retailer. Blended shopping enables
merchants to keep customer and turnover within the
enterprise by facilitating the customers’ sales
process.
But blended shopping is scarcely supported by
the merchants yet (Fuchs & Ritz, 2009a). Until now
traditional retail and eCommerce are in practice
viewed as separate channels which may jeopardize
the turnover of the other.
3 WEB 2.0 AND SOCIAL
NETWORKS
The situation in retail is affected by trends emerging
from the widespread availability of internet (ARD-
/ZDF-Medienkommission, 2009) like web 2.0 and
based on this the development of social networks
The term web 2.0 was coined in 2004 (O'Reilly,
2005) as further development of the internet after
analyzing the results of the dot com bubble burst.
One of the core principles of web 2.0 is the
architecture of participation instead of passive
consumption of content as it has been before. The
penetration of broadband connection at decreasing
cost is assumed to be an important precondition for
user participation (Horrigan, 2006).
Participation is the basis for social networks. The
idea of social networks is not new but the actually
widespread distribution was enabled by web 2.0.
Bigger parts of services allocated to web 2.0 can be
described as social software. They all have
centralizing human social behaviour in common.
Testimonials and user-generated content result
from the activity in social networks and influence
the purchase decisions of consumer.
4 INTERACTIVE CONCEPTS
The trends described in the chapter before make
clear that merchants and consumers operate in a
complex context. Because of available information
and communication technologies as well as social
networks consumers are very well informed about
products and offers but they have to structure the
information themselves. And information from the
internet is still separated from the retailer’s branch.
We focus our research on exploring how
information of third parties can be integrated within
traditional retail stores in a structured way.
Consumers make use of web 2.0 and social networks
at home, we search for ways to embed these sources
into the sales process at the POS. Usage of web-
based platforms and contents presumes access to the
internet. This can be realized either by stationary
terminals within the shop or by consumers’ mobile
web-enabled devices. Both possibilities differ in
strategic impacts like e.g. investments in
infrastructure and require different frameworks e.g.
for appropriate presentation of content related to
environmental, situational and device-dependent
circumstances. In the upcoming chapter we present
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