BLENDED SHOPPING
Evaluation Method and Interactive Approaches
Britta Fuchs, Thomas Ritz
Faculty of Electrical Engeneering and Information Technology, FH Aachen, Eupener Str. 70, 52070 Aachen, Germany
Bastian Halbach, Florian Hartl
Faculty of Electrical Engeneering and Information Technology, FH Aachen, Eupener Str. 70, 52070 Aachen, Germany
Keywords: eCommerce, Blended shopping, Web 2.0, Social networks.
Abstract: In this paper we sketch the sales channels retail and eCommerce. Afterwards the integration of both
channels to blended shopping is explained. The behaviour of consumers is influenced by technology driven
trends like the development of web 2.0, especially social networks. The combination of the presented topics
is the basis for a method to structure the development of blended shopping concepts for retailer. Two
prototypes based on the basis of this method are sketched. The paper closes with a future outlook.
1 INTRODUCTION
The shopping world for consumers and traders
changed rapidly during the last years. ECommerce is
accepted next to traditional sales channels and leads
– besides other technology-driven trends – to a
complex environment for merchants, consumers and
manufacturers. Web 2.0 and social networks
influence the shopping behaviour of consumers.
But nevertheless “the digital world” is no
integrated part of traditional commerce yet. In this
paper we seize these trends and sketch a method that
enables retailers to blend retail with web-based
content and services in order to create fitting
shopping experiences or provide appropriate
information.
2 RETAIL, ECOMMERCE,
BLENDED SHOPPING
Since a couple of years eCommerce is an established
distribution channel besides traditional retail. Many
trade chains and merchants run both channels in
parallel but don’t apply an integrated approach. This
was documented in two field studies (Fuchs & Ritz,
2009b), (Fuchs & Ritz, 2009a).
Following both sales channels will be sketched
and afterwards blended shopping as combination of
both channels will be explained.
2.1 Traditional Retail and eCommerce
Once traditional retail was the main sales channel
for consumer goods (Krafft & Mantrala, 2006).
Traditional retail combines physical presentation of
goods with advice, instant availability and additional
services. Digital information regarding customer and
buying behaviour are often not available, especially
when consumers pay cash. Nowadays traditional
retailers face challenges arising from increasing
competition (Riekhof, 2004). Due to this more and
more trade chains and merchants offer their goods as
well via webshop (Krafft & Mantrala, 2006).
ECommerce is a distance selling approach
making use of latest technology to support the sales
process. In general this contains no physical contact
between product and customer (until fulfilment) as
well as between merchant and customer. Easily
comparable products like books, DVD/CD and
electrical equipment (Kroeber-Riel & Weinberg,
2008) have the biggest share in eCommerce. The
buying decision is made on a more rational way and
is less emotionally influenced (Mobile Fachgruppe
im BVDE, 2008). Distribution of web-enabled
mobile devices contributes to the establishment of
mCommerce (Dholakia, Rask, & Dholakia, 2006),
514
Fuchs B., Ritz T., Halbach B. and Hartl F..
BLENDED SHOPPING - Evaluation Method and Interactive Approaches.
DOI: 10.5220/0003300005140517
In Proceedings of the 7th International Conference on Web Information Systems and Technologies (WEBIST-2011), pages 514-517
ISBN: 978-989-8425-51-5
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
which offers new possibilities of blended shopping
concepts. Until now obstacles regarding usability
(e.g. difficult navigation with mobile devices) often
cause a lack in acceptance.
2.2 Blended Shopping
Blended shopping is defined as “execution of the
transaction phases (information, mediation,
negotiation, contracting, fulfillment and after-sales)
involving both, real sales and presentation
mechanisms as well as network based sales
functionality” (Fuchs & Ritz, 2009a).
The basic idea of blended shopping is to
compensate disadvantages of one sales channel by
advantages of the other. Selecting processes of both
channels for one purchase could be an advantage for
the customer (e.g. selecting a pair of ski in the
branch and let it be delivered at home by
eCommerce, because the customer don’t like to
carry them when continuing shopping that day) and
the merchant (keeping and/or increasing
turnover/satisfied customer).
Precondition of blended shopping is that the
merchant runs a webshop as well as a branch
network. This combination is already quite
established (Krafft & Mantrala, 2006). Blended
shopping seizes the so called multi-channel
behaviour of customers which is already object of
investigation. Multi-channel behaviour describes
how consumers make use of different distribution
channels for one purchase.
In a study (van Baal & Hudetz, 2008) the authors
found out that customers make use of the advantages
of both sales channels dependent on their needs and
attitude, e.g. ¼ of purchases in 2008 were prepared
by using the respectively other channel. It has
become a common practice to touch and test the
product in a branch and order it by eCommerce. But
this does not necessarily imply that collecting
information about a product and contracting is done
by the same retailer. Blended shopping enables
merchants to keep customer and turnover within the
enterprise by facilitating the customers’ sales
process.
But blended shopping is scarcely supported by
the merchants yet (Fuchs & Ritz, 2009a). Until now
traditional retail and eCommerce are in practice
viewed as separate channels which may jeopardize
the turnover of the other.
3 WEB 2.0 AND SOCIAL
NETWORKS
The situation in retail is affected by trends emerging
from the widespread availability of internet (ARD-
/ZDF-Medienkommission, 2009) like web 2.0 and
based on this the development of social networks
The term web 2.0 was coined in 2004 (O'Reilly,
2005) as further development of the internet after
analyzing the results of the dot com bubble burst.
One of the core principles of web 2.0 is the
architecture of participation instead of passive
consumption of content as it has been before. The
penetration of broadband connection at decreasing
cost is assumed to be an important precondition for
user participation (Horrigan, 2006).
Participation is the basis for social networks. The
idea of social networks is not new but the actually
widespread distribution was enabled by web 2.0.
Bigger parts of services allocated to web 2.0 can be
described as social software. They all have
centralizing human social behaviour in common.
Testimonials and user-generated content result
from the activity in social networks and influence
the purchase decisions of consumer.
4 INTERACTIVE CONCEPTS
The trends described in the chapter before make
clear that merchants and consumers operate in a
complex context. Because of available information
and communication technologies as well as social
networks consumers are very well informed about
products and offers but they have to structure the
information themselves. And information from the
internet is still separated from the retailer’s branch.
We focus our research on exploring how
information of third parties can be integrated within
traditional retail stores in a structured way.
Consumers make use of web 2.0 and social networks
at home, we search for ways to embed these sources
into the sales process at the POS. Usage of web-
based platforms and contents presumes access to the
internet. This can be realized either by stationary
terminals within the shop or by consumers’ mobile
web-enabled devices. Both possibilities differ in
strategic impacts like e.g. investments in
infrastructure and require different frameworks e.g.
for appropriate presentation of content related to
environmental, situational and device-dependent
circumstances. In the upcoming chapter we present
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an approach to gather information services from
product characteristics.
5 EVALUATION METHOD
For merchants it is often difficult to decide if
investments in product information systems
(providing public accessible information related to
one or more products) are reasonable and how the
solution should look like. To support the decision
process, a method was developed to evaluate the
given situation, to derive requirements regarding the
product information system and to support the
development of possible approaches.
This method allows structured guidance but
demands individual assessment of each situation.
We identified three core factors which we apply in
this method with differentiated characteristics:
customer, product and shopping experience. The
factors customer and product are closely connected,
e.g. the product type influences the information
demand of the customer. Two prototypes created on
the basis of this method are outlined in the upcoming
chapter.
6 PROTOTYPES OF PRODUCT
INFORMATION SYSTEMS
As mentioned, web-based content can be integrated
in the shop either by terminals or by consumers’
mobile devices.
In subsection 6.1 and 6.2 prototypes for both
scenarios are outlined which have been developed
upon results of the evaluation method (chapter 5). In
subsection 6.3 both concepts are compared.
6.1 Sensor-based Sales Terminal
Information terminals in shops are no new idea. One
well known example is the barcode scanner in super
markets where the customer can check the price of a
product. Since a few years merchants try to develop
new concepts of offering digital information on
demand, e.g. drug stores connecting product and
information system with health guidance.
At the moment the service terminals present
available information but do not respond to the
specific needs and do not interact with the customer
like an “advisor”. Solutions to overcome this lack
were developed by applying sensor-supported
interaction. A physical product is connected via
RFID-technology with a terminal located at the
retailer. When a consumer picks up a product, the
system starts to interact. It identifies the product and
gives advice what should be tested (e.g. “try the
sports modus of this camera by focussing a moving
person. Check the result on the screen.”).
Additionally information like testimonials from
social networks is embedded. The concept aims to
generate shopping experience in order to establish an
emotional commitment of the consumer. An
illustration of the concept is given in figure 1.
Figure 1: Interaction sensor-based sales Terminal.
6.2 Mobile Solution
Widespread availability of web-enabled devices is a
precondition for the usage of mobile applications. It
can be assumed that already a relevant rate of
consumers makes use of mobile internet and in
future the rate will increase (Tudor & Pettey, 2010).
Availability of potential consumers will have
impact on the economic assessment. When
developing solutions for mobile devices special
basic conditions have to be respected as changing
light, disconnection time, limited screen size and so
on. This illustrates the necessity of analyzing the
given or targeted situation. As a mobile blended
shopping solution an iPhone application was
developed which enables the consumer to receive
necessary information like testimonials and prices in
the shop during testing the product.
This app can be offered by a merchant to
structure information and refer to linked products or
accessories. An illustration of the concept is given in
figure 2.
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Figure 2: Concept web 2.0 in the shop.
Following advantages and disadvantages of the
described prototypes are compared.
6.3 Comparison of Concepts
The main benefits of the stationary prototype are the
interaction and the advice generated from the system
for more complex products which need to be
explained. This service integrates all information
necessary for the buying decision and offers a
shopping experience as well. Disadvantages are the
needed costly infrastructure and the development of
advisory structure and content.
The presented mobile solution concentrates on
providing the needed information rather than a
shopping experience. The customer receives
information independent from the merchant which
excludes cross selling impulses or any other form of
influence. The merchant’s efforts are reduced to
providing needed information in an appropriate
format for mobile devices.
In conclusion both prototypes address different
shopping situations and depend highly on the
product and the target group.
7 FUTURE PROSPECTS
In this paper we presented the necessary theoretic
background to describe the idea of blended
shopping. The developed method to evaluate
requirements for blended shopping solutions was
described. With the help of prototypes we proved the
useful utilization of concepts. We emphasize that
this method do not include a cost-benefit analysis,
new concepts are needed to analyze the cost benefit
relation with regards to customer satisfaction.
We started developing blended shopping
concepts for consumer mass products, for future
projects we focus on supporting mass customization
configuration within branches. This will bridge the
gap between mass and individual production and
will enhance mass customization approaches.
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