literature. We then derived and formulated a list of
guiding principles for DEG design which especially
addressed the problem of a seamless integration of
learning content in Serious Games without a disrup-
tion of gameplay. Three award-winning well known
Serious Games were examined according to design is-
sues compared to our design guiding principles. Al-
though those games are well designed, they all still
have drawbacks in the seamless integration of learn-
ing content. Either the game is disrupted in a disturb-
ing way, the learning content is too invisible or the
game lacks a deeper gameplay. More work is neces-
sary in order to solve this issue which can be a sub-
stantial contribution to a broader acceptance of Seri-
ous Games both in public and among teachers. Cur-
rently our list is not intended to be exhaustive. Al-
though we ultimately intend to create a design guide-
line for a seamless learning and assessment integra-
tion in DEGs, we do not believe that a universal
”cookbook” for the design of DEGs is realistic. Next
steps include the test of our model in various Serious
Games to be created and to refine it if necessary. Also
a user-centered evaluation in various specific fields of
application is necessary.
ACKNOWLEDGEMENTS
The research and development introduced in this work
is funded by the ”Hessisches Ministerium f
¨
ur Wis-
senschaft und Kunst” in the context of the HMWK-
project ”Development and Evaluation of Serious
Games in Education at Hessian Institutions of Higher
Education and Further Development of Authoring
Technologies for Serious Games”.
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