Figure 5: Sample screen shots of the software for experi-
ments. This image demonstrates gesture which was used
for object scaling.
gesture recognition and drawing of the result) takes
about 22 ms per frame on 2.4Ghz Intel Core 2 Quad
CPU, which gives 45fps.
6 CONCLUSIONS
Method of the palm shape analysis by the continu-
ous skeleton is considered in the paper. This method
allows wide range of palm silhouette features to be
measured, which is hard or even impossible to mea-
sure with other approaches. Moreover high process-
ing speed makes this method suitable for real-time ap-
plications.
We are going to extend considered approach by
adding the second camera to the setup. Image ob-
tained from the second camera will be subjected to
similar processing, and obtain pairs of coordinates of
each finger will be used for calculation of 3d positions
of hand and fingers. For occlusion handling and esti-
mation of exact hand pose we are going to use hand
model.
In addition, we are going to apply the method
for development of convenient and fast systems for
human-computer interaction and virtual reality appli-
cations (Aguiar et al., 2009).
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