of the OBPC. This may conduce to perceptually re-
alistic visualized objects which are tightly fitting in
the context of the scene. For the CBPC it is conceiv-
able to shift the object cameras. Thereby, a customiz-
ability similar to the object-based procedure can be
achieved. As a result, the camera-based procedure
would be sensitive to the context.
ACKNOWLEDGEMENTS
Jan Wojdziak and Martin Zavesky thank European
Social Fund (ESF) / the European Union and the Free
State of Saxony. Rainer Groh, Ingmar S. Franke and
Kerstin Kusch thank Deutsche Forschungsgemein-
schaft (DFG) Wahrnehmungsrealistische Projektion
von dreidimensionalen Szenen (WaRP, DFG-GZ:GR
3417/1-1).
REFERENCES
Agrawala, M., Zorin, D., and Munzner, T. (2000). Artistic
multiprojection rendering. In Proceedings of the Eu-
rographics Workshop on Rendering Techniques 2000,
pages 125–136.
Angel, E. (1997). Interactive Computer Graphics - A top-
down approach with OpenGL. Addison-Wesley.
Bailenson, J. N., Yee, N., Merget, D., and Schroeder, R.
(2006). The effect of behavioral realism and form re-
alism of Real-Time avatar faces on verbal disclosure,
nonverbal disclosure, emotion recognition, and cop-
resence in dyadic interaction. Presence: Teleopera-
tors & Virtual Environments, 15(4):359–372.
Capin, T., Pandzic, L., Thalmann, N. M., and Thalmann, D.
(1999). Avatars in Networked Virtual Environments.
John Wiley and Sons Ltd.
Carroll, R., Agrawala, M., and Agarwala, A. (2009). Opti-
mizing content-preserving projections for wide-angle
images. In SIGGRAPH’09:ACM SIGGRAPH 2009
papers, pages 1–9.
Coleman, P. and Singh, K. (2004). Ryan: rendering your
animation nonlinearly projected. In NPAR ’04: Pro-
ceedings of the 3rd international symposium on Non-
photorealistic animation and rendering, pages 129–
156.
Foley, J. D. (1999). Computer Graphics-Principles and
Practice. Addison-Wesley.
Franke, I. S., Pannasch, S., Helmert, J. R., Rieger, R.,
Groh, R., and Velichkovsky, B. M. (2008). Towards
attention-centered interfaces: An aesthetic evaluation
of perspective with eye tracking. ACM Trans. Multi-
media Comput. Commun. Appl., 4:1–13.
Franke, I. S., Zavesky, M., and Dachselt, R. (2007).
Learning from painting: Perspective-dependent ge-
ometry deformation for perceptual realism. In 13th
Eurographics Symposium on Virtual Environments
(EGVE).
Franke, I. S., Zavesky, M., and Rieger, R. (2006). The
power of frustum - die macht der geometrischen mitte.
In NMI 2006 “Film, Fernsehen und Computer” Neue
Medien der Informationsgesellschaft.
Fu, Y., Li, R., Huang, T. S., and Danielsen, M. (2008).
Real time multimodal human avatar interaction. IEEE
Trans. CSVT, 18(4):467–477.
Groh, R. (2005). Das Interaktions-Bild - Theorie und
Methodik der Interfacegestaltung. TUDpress Verlag
der Wissenschaft.
Groh, R., Franke, I. S., and Zavesky, M. (2006). With a
painter’s eye: An approach to an intelligent camera.
In Proceedings of The Virtual 2006.
Hockney, D. (2006). Secret Knowledge:Rediscovering the
Lost Techniques of the Old Masters. Thames & Hud-
son Ltd.
Jokela, T., Irvari, N., Matero, J., and Karukka, M. (2003).
The standard of user-centered design and the standard
definition of usability: Analyzing iso 13407 against
iso 9241-11. In CLIHC 03: Proceedings of the Latin
American Conference on Human- Computer Interac-
tion, pages 53–60.
Singh, K. (2002). A fresh perspective. In Proceedings of
Graphics Interface 2002, pages 17–24.
Ware, W. R. (1900). Modern perspective: A treatise upon
the principles and practice on plane and cylindrical
perspective. MacMillian and Co.
Yankova, A. and Franke, I. S. (2008). Angle of view vs.
perspective distortion: a psychological evaluation of
perspective projection for achieving perceptual real-
ism in computer graphics. In APGV’08:Proceedings
of the 5th symposium on Applied perception in graph-
ics and visualization, pages 204–204.
Yu, J. and McMillan, L. (2004). A Framework for Multiper-
spective Rendering. In Rendering Techniques 2004,
Proceedings of Eurographics Symposium on Render-
ing, pages 61–68, 408.
Zelnik-Manor, L., Peters, G., and Perona, P. (2005). Squar-
ing the circles in panoramas. In Tenth IEEE Inter-
national Conference on Computer Vision (ICCV’05)
Volume 1, pages 1292–1299.
Zorin, D. and Barr, A. H. (1995). Correction of geomet-
ric perceptual distortions in pictures. In SIGGRAPH
’95: Proceedings of the 22nd annual conference on
Computer graphics and interactive techniques, pages
257–264.
AN INDIVIDUAL PERSPECTIVE - Perceptually Realistic Depiction of Human Figures
319