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6 CONCLUSIONS
In this paper, we presented a system that is able to
generate pedagogical scenarios while keeping into ac-
count the specificities of serious games and users’ in-
teraction traces. We also presented the modeling of
this system along with a worked example of how the
system will generate a scenario.
There are systems that are designed to generate
pedagogical scenarios. However, these systems only
focuses on pedagogy and do not take into account the
specificities of serious games. Hence, they can’t be
used with serious games. Furthermore, they do not
make use of modeled users’ interaction traces in their
adaptation process. They are limitations of these sys-
tems from our point of view.
Similarly, there are some serious game systems
that are used to provide education. Some of these sys-
tems have a notion of pedagogical scenario but these
scenarios are static in nature and are not modified ac-
cording to the user’s profile. Like course generators
these systems also do not take into account the users’
interaction traces for adaptation purposes.
The system we proposed in this paper addresses
these problems. The solution is presented in the form
of a system. The architecture of this system is pre-
sented and detailed. This profile includes the infor-
mation about the user, his competence and the traces
of his/her interaction with the serious game. These
traces are used as knowledge sources in the adaptation
process. The domain knowledge is divided into three
layers. These layers include the domain concepts,
the pedagogical resources and the resources of seri-
ous games. Furthermore, the working of the Course
Generator is also presented. This course generator
is responsible for the generation of the serious game
scenario.
The context of our work’s application is presented
in this paper. We are creating a prototype of the sys-
tem that implements this architecture. Then this sys-
tem will be tested on a real time system with real stu-
dents. These students will have a cognitive impair.
These tests will present us with an opportunity to val-
idate our approach. After the validation of this ap-
proach we’ll test our system in other domains to vali-
date the general applicability of our system.
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