browsers…). Some of those virtual elements are
buttons or selectors what enables the user to change
some properties of the other virtual elements. Other
features of the virtual elements, such as distances
and angles, are also properties that evolve the
system, according to how the student manipulates
them.
The complete learning process is guided by a
virtual tutor. The virtual tutor can be selected from
the available ones according to the context and the
end user. For example, a human look-like model has
been used to develop a training tutorial while some
toons have been used to create children learning
games. The virtual tutor teaches the student and
offers him/her some exercises to carry out. The
student can interact with the virtual tutor in a variety
of ways (listening to the instructions, chatting,
talking to it or receiving nonverbal communication).
The virtual tutor acts according to intelligent
framework, which is also responsible of the system
logic.
The bakery tutorial has been tested in a pilot
experience and has reported good results. The
students have been able to use the application
without any problems even if they had not used an
Augmented Reality application before. The help of
the virtual tutor has shown to be enough to start
using the application. The results of the experience
agree with the results of other similar studies (Balog
et al., 2007; Chen et al., 2007; Kaufmann and
Dünser, 2007).
Besides, the virtual 3D representation of
complex objects may be a help for the student to
assimilate the concepts because sometimes it is
difficult to visually image the objects.
In the future, the system is expected to
automatically analyze the learning indicators
obtained in order to adapt the contents for each
student in real-time, instead of the mediation of the
real tutor and so to provide a personalized learning
process. Emotional detection for content adaptation
is also a desirable feature to obtain in the future.
In order to track the student learning process by
the educator, currently the system is being integrated
in a standard Learning Management System.
ACKNOWLEDGEMENTS
This work has been partly financed by the CETVI
(PAV-100000-2007-307) and the RA-IA Learning
(TSI-020302-2010-155) projects funded by the
Spanish Ministry of Industry and the Grupo de
Ingeniería Avanzada (GIA-SISTRONIC) of the
Instituto Tecnológico de Aragón.
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