video conference and social media services, with a unified user interface, specifically
designed based on the requirements of people with mobility-impairments (Pires et al.,
2010). The prototype applications are capable of accepting user input and producing
output through several modalities in a concurrent fashion, thus adapting to mobility
impaired individuals’ different requirements. This paper also presents a user study
that we conducted to evaluate our prototype, with the aim to uncover whether its
multimodal user interface offers benefits for mobility impaired individuals.
The methods applied in our usability evaluation study include open and semi-open
questionnaires, interviews and naturalistic observation [10], while the users performed
a set of pre-defined tasks, using several services and hardware devices, enabling
different HCI modalities. We considered several types of computer-mediated
communication services, namely, email, audio-video conference and social media
services.
Our research reveals that multimodal interfaces, in particular the speech modality,
are capable of significantly improving the perceived usability of an application by
mobility impaired individuals. We have concluded that the multimodal interaction
approach helps bypassing recurring problems that were observed experimentally, such
as, difficulties in typing key combinations in the keyboard, or in hitting small buttons
on mobile user interfaces. The multimodal approach also helps reducing the impact
caused by an application’s learning curve, effectively allowing users to choose which
modality better suits their needs and limitations, depending on the use context.
The remainder of this paper is organized as follows. Section 2 presents some
background and related work in the area of inclusive technologies for mobility
impaired users. Section 3 gives a brief overview of the architecture and user interface
of the prototype multimodal application, including its requirements and constraints.
Section 4 describes the usability evaluation study, presenting details about the
participants, the tasks that were performed and the analysis methods. Section 5
presents and discusses the study results. Finally, Section 6 presents the conclusions
and draws some lines of future work.
2 Background and Related Work
Mobility impaired individuals have some physical limitations that influence the way
in which they interact with computers and other devices. Reduced ability to handle
input devices and corresponding HCI modalities, such as keyboards, mice, tactile
devices and gestures-based devices, restricts the mobility impaired individuals’ access
to ICTs. The interaction and technological barriers, coupled with mobility difficulties
in real-world environments, can severely limit these individuals’ independence as
well as lead to social isolation, which may originate a depressive state [12], [2].
To address some of these issues, several electronic inclusion initiatives have been
launched by the European Union (E.U.), especially since the year 2000, focusing on
aspects such as universal broadband access, accessibility enhancements, Ambient
Assisted Living, thus enabling a better quality of life for these individuals [4], [3].
Although interaction with computing devices has evolved from simple keyboard
and mouse, to more natural interaction modalities such as speech coupled with gesture
or touch [7], [1], in some situations, adopting more natural means of interaction does
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