THE NEWSPAPER GAME - Automatic Identification of Text Genres to Enhance Language Learning
Debora Ramalho Barros, Carlo Emmanoel T. de Oliveira, Carla Verônica M. Marques, Cláudia Lage Motta
2011
Abstract
Genre has been receiving a lot of thought in Brazilian schools, due to its great importance on language learning. According to the Brazilian Education Boarder the work with genre and text production is a possible way to solve its issue on high rate functioning illiteracy. This paper aims to discuss ways of implementing an intelligent-web based system that analyses characteristics of 8 textual genres found in the newspaper support media. During the game, the player can build a newspaper and exercise writing different genres, while a Bayesian agent recognizes genres.
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Paper Citation
in Harvard Style
Ramalho Barros D., T. de Oliveira C., M. Marques C. and Lage Motta C. (2011). THE NEWSPAPER GAME - Automatic Identification of Text Genres to Enhance Language Learning . In Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-8425-49-2, pages 437-444. DOI: 10.5220/0003349004370444
in Bibtex Style
@conference{csedu11,
author={Debora Ramalho Barros and Carlo Emmanoel T. de Oliveira and Carla Verônica M. Marques and Cláudia Lage Motta},
title={THE NEWSPAPER GAME - Automatic Identification of Text Genres to Enhance Language Learning},
booktitle={Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2011},
pages={437-444},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003349004370444},
isbn={978-989-8425-49-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - THE NEWSPAPER GAME - Automatic Identification of Text Genres to Enhance Language Learning
SN - 978-989-8425-49-2
AU - Ramalho Barros D.
AU - T. de Oliveira C.
AU - M. Marques C.
AU - Lage Motta C.
PY - 2011
SP - 437
EP - 444
DO - 10.5220/0003349004370444