INNOVATION IN MOBILE CLOUDS
Analysis of an Open Telco Application
Antero Juntunen, Vesa Suikkola, Yrjo Raivio and Sakari Luukkainen
Department of Computer Science and Engineering, Aalto University School of Science, Konemiehentie 2, Espoo, Finland
Keywords: Mobile cloud computing, Open telco, Business model, Application, STOF.
Abstract: Cloud computing is emerging in several ICT areas, including the mobile services industry. This
development is known as mobile cloud computing (MCC). MCC may save mobile energy consumption and
be utilized to overcome the fragmentation challenges of application developers, who must take into account
various mobile operating systems. This paper introduces a novel mobile-device-independent development
approach. Mobile applications will be placed into a cloud and will utilize open application programming
interfaces from the telecom infrastructure. This approach, called Open Telco, enables application
deployment that is fully based on cloud-computing principles. In this study, we present a business model
analysis of an application case called Event Experience, using the Service, Technology, Organization, and
Finance (STOF) framework.
1 INTRODUCTION
Cloud computing refers to utilizing a virtualized, on-
demand server environment that hides the true
technical architecture of computing resources such
as storage and servers The main benefit of cloud
computing is to free the application developer from
hardware-management concerns and some of the
financial issues involved in having to own the
servers, the full capacity of which is rarely used.
Mobile cloud computing (MCC) can be defined
as using cloud-computing principles to deliver
applications and services for mobile devices. An
additional benefit of cloud computing in the mobile
environment is that it enables delivering advanced
applications to mobile devices with limited data
processing and storage capabilities by utilizing cloud
resources such as processing power and storage. By
offloading intensive data-processing tasks to the
cloud, MCC applications can offer features such as
image and voice recognition that would not be
otherwise possible considering the limited
computing power, memory, and data storage
available on mobile devices. In addition, MCC may
help reduce the energy consumption and save the
battery of mobile devices by utilizing cloud
resources, even if the device had sufficient
processing power to complete the tasks locally.
One of the most significant problems facing
mobile application developers is the fragmentation
of mobile space. As a result, a mobile developer
targeting a large user base has to create applications
for many different operating systems (OSes),
significantly increasing the effort and time required
in application development. Moreover,
fragmentation is an issue even within a single OS, as
new versions of an OS may not support old
applications.
The MCC concept offers a reasonable solution to
OS fragmentation by allowing developers to create
web-based applications that are stored on the cloud
and used through mobile browsers. Because no
application needs to be installed on the handset,
every mobile phone with a capable browser can
utilize services using this MCC approach. Although
this solution is dependent on the standardization of
mobile browsers on different OSes, these
standardization issues are much less significant than
the general problem of mobile OS fragmentation.
In our study, we extend these kinds of MCC
applications with application programming
interfaces (APIs) offered by mobile operators. These
APIs provide developers with additional capabilities
– such as user location – in a device-independent
manner, further decreasing the effect of
fragmentation. In addition, the messaging capability
provided by the APIs enables designing applications
268
Juntunen A., Suikkola V., Raivio Y. and Luukkainen S..
INNOVATION IN MOBILE CLOUDS - Analysis of an Open Telco Application.
DOI: 10.5220/0003385702680275
In Proceedings of the 1st International Conference on Cloud Computing and Services Science (CLOSER-2011), pages 268-275
ISBN: 978-989-8425-52-2
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
that can reside wholly in the cloud and communicate
with the user device through SMS/MMS messages.
Thus, the basic functionality of these applications
may be available to all users, regardless of the
capabilities or OS of their mobile phones. This
concept of open operator APIs – called Open Telco
(OT), originally presented by Raivio, Luukkainen,
and Juntunen (2009) – describes a framework for
open telecommunications-operator network
interfaces, or OT APIs, that connect the operators
and external service developers together to form an
environment for telco mash-up services. The GSM
Association (GSMA) has been leading the OT API
standardization effort with their OneAPI
specification (GSMA, 2010a), which has initially
focused on text and multimedia messaging,
positioning, and payment capabilities. The pilot of
OneAPI in Canada provides a valuable foundation
for the progress of OT. Standardization will drive
OT as a key enabler for the success of mobile cloud
applications. However, the adoption of OT will
require new, revolutionary applications which
showcase the value of the system and drive the
ecosystem towards critical mass.
This paper presents a business model analysis of
what we have identified as a potential revolutionary
application for the mobile cloud: Event Experience
(EE) is a service which combines mobile event
tickets to socially-engaging complementary services
that enhance the experience of the event. The service
provides a unified event experience by utilizing a
combination of mobility and social networks
through the use of Open Telco (OT) APIs. The
service utilizes all of the mobile capabilities offered
by the GSMA OneAPI v.1.0 standard (GSMA,
2010a); that is, text and multimedia messaging,
positioning, and payment capabilities.
2 METHODOLOGY
This paper utilizes case study methodology, which is
defined by Yin (2003) as an empirical inquiry
focusing on a contemporary phenomenon along with
its real-life context, which may not be clearly
separated from the phenomenon itself. The single
case study used in this paper is also known as an
intrinsic case study (Stake, 1995), which examines
one specific case in depth. In contrast, instrumental
studies examine multiple cases and try to generalize
the phenomena observed in the cases into theories.
An intrinsic case study is well suited to examining a
service case that is under development and not yet
on the consumer market.
In this case, the focus is not on generalizing the
findings of the case into theory, but on
demonstrating the potential of the Open Telco (OT)
concept in promoting service innovation by utilizing
a specific service as an example. We implemented
an internal prototype of the Event Experience
application in order to gain practical knowledge of
the OT service development environment. We
analyze the business model of the service and
include the lessons learned from developing the
application as part of the analysis. We apply a
service-science perspective in the analysis of the
application by utilizing the Service, Technology,
Organization, Finance (STOF) framework that was
specifically developed for analyzing business
models of mobile services (Bouwman, De Vos, and
Haaker, 2008). The model provides a holistic view
on business models: the service domain concentrates
on the value proposition of the service, the
technology domain on the technologies required to
deliver the service, the organization domain on the
value network, the roles, and value activities of the
different actors within the network, and the finance
domain on the income and cost models of the
service. This study highlights issues critical in
launching a developer and service ecosystem
utilizing OT.
3 THEORETICAL
BACKGROUND
3.1 Service Innovation Diffusion
The diffusion of innovations typically follows an S-
curve, which plots the number of adopters of an
innovation against time. The S-curve illustrates the
slow initial adoption of an innovation when
awareness of the innovation is being built, a more
rapid increase of adopters as the innovation becomes
more popular, and a decreasing rate of adoption as
the innovation saturates the market.
A key element in the S-curve is the critical mass
of adopters. When the critical mass is reached, the
innovation reaches the takeoff stage, the number of
adopters rapidly increases, and the diffusion of the
innovation becomes self-sustaining. For many
innovations, this phenomenon can be due to supply-
side economies of scale and/or network effects. If an
innovation exhibits positive network effects, the
innovation becomes more valuable the more users
adopt it. This phenomenon is often known as
Metcalfe’s Law, which states that the value of a
INNOVATION IN MOBILE CLOUDS - Analysis of an Open Telco Application
269
network is directly proportional to the square of its
users (Shapiro and Varian, 1999).
Our focus is on the early stage of innovation
diffusion, when the service in question has not yet
reached critical mass. Rogers (2003) highlights
several characteristics of an innovation that
influence its adoption: the relevant advantages of an
innovation over existing systems, the compatibility
of an innovation with the adopters, the complexity of
an innovation, as well as the trialability and
observability of an innovation.
3.2 Value of Service Experimentation
In incremental service evolution, it is possible to
assess the market and make financial analyses before
the beginning of service development, whereas in
the case of radical service innovation, the market
analysis contains considerable uncertainty. The
problem is often that in the latter case, more
attention is focused on the differential technological
advantage the new service will offer over the
existing solutions rather than on customer benefits
and commercial opportunities (Veryzer, 1998).
Successful new service innovations are
influenced by the renewal of the related technology
platforms. The use of modular system architecture in
the introductory phase of a new communications
platform, when the market uncertainty is high,
provides a larger field of options from which to
select according to later market development and
emerging customer needs (Gaynor, 2003). The
modular structure – such as the one used in the Open
Telco service platform – enables cost-effective
experimentation of suitable new services, especially
when they are targeted at latent needs of end users.
These needs tend to develop from basic features into
more advanced ones during such an experimentation
process (Clark, 1985; Thomke, 2003).
New services should be developed by phased
approximations and finally approach the market on
the basis of better information in circumstances of
lower uncertainty. Identifying critical success factors
in an early phase makes it easier and cheaper to react
to any problems and to approach the right market
segments by correct timing, differentiation, and
pricing.
4 ANALYSIS OF EVENT
EXPERIENCE APPLICATION
4.1 Service Domain
The essence of the service is described by the
following use scenario:
Alice and Bob find an interesting event on their
favorite social networking site. They click to attend
the event and notice the EE service is available for
this event. They order the service by specifying their
mobile subscriptions to the application and receive
admittance and complementary bus tickets by MMS
and/or SMS. On the event day, Alice and Bob are
heading to the venue well in advance as the service
informs them a rush is expected. Their phones alert
both at the same time – the organizer is guiding
them to use Gate B as Gate A is crowded. They get
in and find their seats in no time with the area map
included in the service. Now it is time to read the
latest comments by other visitors on the event wall
and see if any of their friends are located at the
venue. The organizer also invites Alice and Bob to
take part in polls. After the event, Bob orders some
merchandise through the EE page; he can
conveniently pay for the order by mobile phone.
The value proposition of EE is to reduce the
effort and enhance the experience related to events
by offering a unified service bundle to event
attendees. The value proposition is achieved through
service integration, or bundling, which can increase
the user value of the service bundle to more than the
sum of its parts (Bouwman et al., 2008). The bundle
includes end-user services such as:
Event information service providing the event
program, schedule, and seating chart.
Proactive crowding avoidance at the venue
An event-specific blog and media feed, through
which the attendees can receive and send
messages to each other.
Polling and voting system, for example, for
voting the encore song or rating the previous
song at concerts.
Friend-presence service for checking if a friend
is attending the event.
Public transportation ticket or a navigation
service to the venue.
An event store that can offer video recordings
of the event, song downloads, or other event-
related merchandise available for purchase
through the event-store system by download or
delivery.
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In addition, EE includes an organizer service,
which offers the event organizers an easy way to
interact with their audience as well as the benefits of
mobile ticketing. A key element in the service is that
it allows practically any user to act as an event
organizer with relatively low effort. Benefits for the
event organizer include decreased ticket distribution
and processing costs, increased sales through the
Internet, ticket validation to prevent ticket misuse,
and effortless reach of audience through organizer
web client. For example, the event organizer can
send SMS messages, issue SMS polls, moderate the
event blog, and issue crowding alerts to event
attendees.
In the EE service, the target customers and end
users for the ticket service are event attendees,
whereas the target customers and end users for the
organizer service are event organizers. Thus, for the
sake of simplicity, event-attending customers are
referred to as the user and the event-organizing
customers as the organizer. The core service for
these users is formed from the ticketing and event-
specific information and social-networking features.
There are some existing services in the event-
ticketing industry to which EE can be compared to.
For example, in Finland, Steam Communications
provides electronic-ticketing solutions for mobile
and e-mail delivery (Steam Communications, 2010);
however, the service has focused only on the actual
ticketing and admittance service, aiming to realize
the benefits of mobile ticketing. The system is
realized by machine readable matrix barcodes, that
is, 2D barcodes and numeric codes. A case example
utilizing the Steam Communication ticketing system
is Tiketti ticket office (Tiketti, 2010). Tiketti
provides electronic tickets via e-mail, SMS, and
MMS at the same price and lower service fees than
regular tickets. In addition, Twitter could also be
considered as an alternate service to the event blog
and media feed service component, which offers
similar benefits for connecting event-specific
comments to an event through tagging (Twitter,
2010). However, Twitter does not directly enable
posting media, such as pictures, video, and audio, to
the blog feed and it is up to the users to tag the
messages to some specific event, while in Event
Experience tagging is done automatically. Another
comparable case, in terms of the event-blogging
service, is the experiment of the Finnish national
public service broadcasting company, Yleisradio,
displaying Twitter tweets on television screens
during Eurovision Song Contest 2010 via Teksti-TV
teletext system (Yleisradio, 2010). Feedback for the
experiment was largely positive (Silvast, 2010),
which would imply that similar services could be
successful in the Event Experience context as well.
The feedback also requested integration of voting
element to the service, which would imply that the
voting and polling service in Event Experience is a
compatible part of the service bundle. Estonia based
company Mobi Solutions has also developed an
SMS-based mobile voting system called SMS-voting
for arranging polls during events (Mobi Solutions,
2010). Table 1 presents a comparison of the features
and benefits between the EE core-service to the
presented existing services.
Even though many of the service components
present in EE are available as separate services
through separate service providers, similar services
taking advantage of service integration to the degree
of EE are not presently available. Thus, the main
benefit of EE over the alternate services is service
integration. In addition, EE provides some unique
benefits presently not available in other services,
such as a system to interact with the event organizer
during the event; for example, through the voting
and polling system. Furthermore, telco billing and
charging capabilities can reduce the effort of
purchase, since the transaction can be charged
directly to the mobile subscription whereas the
current charging systems provided by ticketing
offices usually require manual per-purchase
payments, for example, via online banking. The
effort of using different service components in EE
can be minimized by integrating the user interface
Table 1: Comparison of Event Experience core service to alternate services.
Feature / Benefit
Event
Experience Tiketti
YLE-
Twitter
SMS-
voting Facebook
Mobile ticket-distribution
X X
Mobile ticket-purchase
X X
Ticket validation
X X
Context-specific messaging
X X X
Sharing context-specific media
X X X
Polling and voting
X X
Audience - organizer interaction
X X X X
INNOVATION IN MOBILE CLOUDS - Analysis of an Open Telco Application
271
for all of the components in a single, browser-based
application.
To summarize, the value proposition of EE for
the user forms through a tightly integrated,
experience-enhancing, socially engaging, and in part
unique service bundle for event attendees, providing
a unified event experience before, during, and after
the event. For the organizer, the value is created
through providing a low-weight, mobile interaction
channel to the users as well as through the benefits
of mobile ticketing. The final quality of the value
proposition will depend on the degree of integration
in the bundled services. Integration to existing social
networking services is crucial in order to take
advantage of existing online social communities.
4.2 Technology Domain
As per our definition of the mobile cloud paradigm
presented in Section 1, the whole EE application is
placed on cloud infrastructure, such as the public-
cloud service Amazon EC2 (Amazon Web Services
LLC, 2010). Thus, the processing requirements on
the end-user device are decreased. Moreover,
services using this approach are not as reliant on the
capabilities of end-user devices and can be targeted
to a wider range of mobile phones. Furthermore, if
no application is required on the handset, adopting
the service will be easier for the user, and the service
deployment process becomes much simpler for the
service provider. Another substantial benefit of
placing the EE application in the cloud is the
capability to overcome the fragmentation problem of
mobile operating systems.
A prototype version of the EE service was
developed during September-October 2010, which
included a subset of the features described in Section
4.1. The main focus of the prototype implementation
was to build a proof-of-concept application. For this
version of the service, we had to implement mock-
up versions of the functionality because some of the
technical capabilities of GSMA OneAPI standard
were not available; instead, we utilized the
proprietary open APIs provided by a single operator.
We do not see this as an issue as the goal for this
version was to build a prototype, which is to be used
to showcase the value proposition. More
specifically, mock-up functionality was done in
context of the payment capabilities.
The prototype project was carried out in
cooperation with University of Helsinki Department
of Computer Science as part of the Software Factory
program (Software Factory, 2010). The prototype
was developed during a seven-week period at the
Software Factory. The total development effort
accounted to about 500 hours.
The primary features of the prototype included
preliminary versions of the user and organizer
applications and integration to the Facebook social-
networking platform (Facebook, 2010). The
Facebook platform was chosen because it is
widespread and the de facto event publication site
and because it connects visitors, friends, and events
.
In addition, Facebook enables content sharing and
provides open interfaces for additional applications.
The usable functionality of the prototype was
limited to the event-wall feature, SMS/MMS-based
mobile ticketing and payment mock-ups, as well as
messaging. The system architecture was based on
the Model-View-Controller model, which allows
extending the functionality: new features can be
added later; for example, based on user or other
stakeholder feedback for the service prototype.
The most significant challenges for the
implementation were created by the actual
integration to external systems – more specifically,
the Facebook social-networking platform integration
proved to be problematic. Thus, even though Open
APIs are a key enabler for the new cloud-based
applications, they can also create significant hurdles
for the external service-developer. One example of
such hurdles is poor documentation of external
APIs, which will in effect destroy the low barriers of
experimentation and entry. Thus, the external APIs
impose both technical and business restrictions and
dependencies for the developer. The technical issues
are already being addressed by the GSMA OneAPI
standard, which facilitates an experimentation-
friendly environment in the context of OT APIs.
4.3 Organization Domain
As the organizational model of OT, this study
assumes the so-called virtual-broker model, in which
the operators act as a single access point to the
common network capabilities of a cross-network
environment (Raivio, Luukkainen, and Seppälä,
2011; Suikkola, 2011). A similar multi-operator
value network exists also in the recently launched
Finnish mobile certificate service, in which the
operators have co-operated exceptionally closely
(Mobiilivarmenne, 2010).
Figure 1 shows an example of the value network
for EE. The most central role in the value network is
naturally dedicated for the service provider who
manages the service integration and is responsible
for the operation of the service as a whole. Different
service components can be implemented by
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leveraging existing external systems through Open
APIs; for example, in case of public transportation
tickets, cooperation is required with local public
transportation companies. The service may also
benefit from using external providers for other
components as well; for example, it is possible to
integrate with social networking platforms for the
event wall and cooperate with existing online stores
for the event store.
Figure 1: Event Experience Value Network.
The role labeled service component providers
also includes hosting and cloud infrastructure, which
allow the service application to run on the cloud.
The role of the operators and the virtual broker is
providing the required mobile capabilities, such as
positioning and payment capabilities. The operators
also provide accessibility to the end users,
advertisers, and other possible partners through the
virtual broker. The role of the ticketing office is not
mandatory: if the EE service is targeted for the
existing event-ticketing market, competition with the
existing ticketing offices will be fierce. Thus,
targeting this market would most likely require
cooperation with the existing ticket offices.
However, the EE service would be more suited to
serve the event organizers who currently do not
utilize tickets because of the lack of a service such
as EE, thus creating a completely new market of
ticketing.
4.4 Finance Domain
The service provider will benefit from the OT
approach by taking advantage of cloud infrastructure
and external open APIs, which allow entry to the OT
ecosystem with minimal upfront capital investment.
Furthermore, the use of cloud infrastructure allows
rapidly scaling up the service in case it becomes
popular with the end users.
The most important investment in this case is the
application development and service-component
integration work. Integration of ticketing, social
networking, location-based services, and online
stores to one application is a substantial task and
presents considerable risks. The risks can be
mitigated by modularizing the system; for example,
a critical end-user mass could be built by a socially
engaging, context-aware event service and later
capitalized on by including the other components.
Our prototype implementation efforts provide
insight to the costs of such an investment. About 500
hours were spent on the implementation of the
SMS/MMS messaging functionalities and on
integrating to the event and social-networking
features of Facebook. We estimate that another 250
hours of development would be required before the
implementation would be able to fulfill the core
value proposition of the service. Assuming a
development effort cost of 20€ per hour, the
implementation investment would account to
15 000€. However, this figure can only be
considered a rough estimate.
Operational costs sources for EE include the
telco capability costs, cloud infrastructure costs, and
service operation and marketing costs. The most
important of the OT capabilities is the payment
capability; without affordable telco payment
capabilities, EE will most likely fail. For example,
70/30 revenue share (GSMA, 2010b) of the
capability is unacceptable from the EE provider
point of view, since the service provider will likely
be unable to add a 30 percent margin in the ticket
price just for the payment-capability provider.
Moreover, ticketing offices and online stores already
have their existing billing and charging capabilities
in place, which are usually implemented using credit
card or electronic-banking based methods of
payment. Operator billing and charging capabilities
do offer the advantage of decreased end-user effort
but suffer from the disadvantage of increased credit
risk and working capital for the ticketing office. This
credit risk is due to service consumption preceding
payment of the service. As mobile subscriptions are
often post-paid, this becomes a very real risk for the
service providers, who may be required to wait up to
90 days to receive the payment from the operators
(GSMA, 2010b).
The feasibility of the location-based features will
depend on the pricing of the positioning capabilities.
It is unclear whether the location-based
functionalities add enough value for the end users to
be willing to pay extra for them. Thus, the costs
would have to be covered by other means, such as
through advertising revenues. Operation costs are
also significant in EE. For example, labor may be
required in handling the voting and polling results.
Virtual Broker
Operator
Operator
Operator
User
Developer
Service provider
Advertiser
Ticketing office
Event organizer
Service component
providers
INNOVATION IN MOBILE CLOUDS - Analysis of an Open Telco Application
273
The most important revenue streams for the
service provider come from the users, organizers,
and advertisers. In addition, the service provider and
the external service component providers can share
revenues generated through the use of these service
components – assuming the service component is
not free for the user. However, the model does allow
free-for-user service model.
5 DISCUSSION
We have identified several factors that contribute to
the potential success of the Event Experience (EE)
service. First, EE provides a bundle of numerous
related services, which increases the value of the
whole service for the end user to more than the sum
of its parts by enhancing the user experience and
reducing the effort required to use the service
(Bouwman et al., 2008). This kind of service
integration is currently lacking on the market, which
is why EE enjoys a relative advantage over existing
solutions (Rogers, 2003). Second, event organizers
benefit from the service through increased
interaction with the users as well as through the
advantages provided by mobile ticketing. Third, EE
allows any end user to conveniently arrange ticketed
events. In addition, EE is particularly suitable for
smaller events, where ticketing is currently
underutilized. Fourth, the virtual-broker model helps
simplify the value network and maximize the
potential user base.
In addition, mobile cloud computing (MCC) and
Open Telco (OT) provide numerous benefits for
service developers in general and for the EE service
in specific. First, EE benefits from the general cloud
computing advantages that hold in the mobile space
as well: reduced need for investments in computing
infrastructure, better overall utilization of computing
resources, and the option to rapidly scale up the
service as needed. Second, MCC benefits the EE
service by reducing OS fragmentation, energy
consumption in mobile devices, and dependence on
end-user handset capabilities. In addition, the EE
application is easier to deploy and it can be used
with essentially any mobile phone as well as by any
subscriber of an operator offering standardized APIs.
On the other hand, the EE service is dependent
on the APIs on which the service is built, which
imposes both technical and business restrictions.
From the developer point of view, it is essential that
open APIs are stable and backwards compatible.
Furthermore, alternative sources for the open API
information are required in order to avoid vendor
lock-in risks. Alternatives are available for the
telecom APIs, such as messaging, location, and
payment methods, but replacing a dominant market
player such as Facebook is difficult, at least within a
short time period.
In general, OT can enable service developers to
create services quickly and cost-effectively. Using
this approach, it may be possible to target niche
customer segments and create profitable services in
the long tail because the costs of the services remain
low. This type of easy service experimentation,
supported by the modularity of the OT system
architecture, may also allow creating new iterations
of services that better correspond to latent customer
needs (Gaynor, 2003). In addition, because these
services are not tied to any one device, operating
system, or application store, the potential market of
OT services is very large. The EE application
demonstrates the possibilities of the OT approach
and hopefully motivates the development of similar
services. By utilizing open APIs, EE and other OT
services may leverage existing external assets both
in the Internet and in the mobile space, thus
increasing the chances of success in the early phase
of service diffusion.
6 CONCLUSIONS
We have presented a mobile cloud computing
approach called Open Telco (OT) that utilizes the
opportunities offered by open APIs. We
implemented an example OT application, Event
Experience (EE), and analyzed it using the STOF
framework. The preliminary results indicate that the
OT approach has clear benefits compared to
traditional applications installed in mobile devices
and is well-suited for start-up companies, potentially
fostering new ICT entrepreneurship.
Although we have highlighted some key benefits
of the OT approach by analyzing the EE service, the
study has some limitations. The study focuses on
only one service, which limits how far we can
generalize our findings of the OT ecosystem and
service bundling. Facebook provides an attractive
platform for service bundles, but platform
limitations restrict its usage at the moment.
Moreover, the service in question is still a prototype
and not in consumer use, and the APIs used were
proprietary and provided by a single operator.
Thus, we would like to analyze other OT
services in the future and use multiple-case-study
methodology to present conclusions about the
service development ecosystem in question. In
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addition, we would like to implement a true pilot
with live users in a multi-operator environment.
ACKNOWLEDGEMENTS
The work is supported by Tekes (the Finnish
Funding Agency for Technology and Innovation,
www.tekes.fi) as a part of Cloud Software Program
(www.cloudsoftwareprogram.org) of Tivit (Strategic
Centre for Science, Technology and Innovation in
the Field of ICT, www.tivit.fi).
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