4.3 Augmented Reality
The overlay of virtual objects in real life is called
augmented reality. Objects can be shown to users
using common tools such as computer screens,
mobile phones, or emerging technology such as 3D
glasses.
The use of mobile phones to augment reality is
an extremely promising tool for education (Figure
3). The technology is already used frequently for
social needs, such as finding a restaurant or home
for sale. The requirements of an internet connected
phone with built-in camera are increasing common.
As with other emerging social applications, the
educational use in these tools is lacking.
Figure 3: View the Berlin Wall using the Layar augmented
reality browser. Courtesy of Layar Press Kit.
4.4 Virtual Worlds
The utilization of virtual worlds in education has
gained a small and dedicated following. With a high
technology requirement and time-consuming
development process, the application in education
has not moved into the main stream.
Although virtual worlds are used as social
spaces, expected improvements in the next few years
will increase the integration of virtual learning in
higher education. The recent development of
browser-based virtual worlds now opens up the
possibilities to take the virtual into the social.
Virtual worlds will be able to run on mobile devices
and computers without the installation of specific
software. In addition to increases in accessibility,
virtual worlds are now able to include “real”
elements in the virtual environment. The new Mesh
import allows for the integration of realistic objects
using design software.
The renewed interested in open source virtual
worlds may address the time and cost associated
with creating a unique space. The software can be
run by university technical support for a minimal
cost, with the major fees associated with design of
purchase of a pre-made objects.
5 CONCLUSIONS
Extended learning has the potential to excite
students and reach them where they live and work.
Higher education institutions that fully embrace this
model of learning in and out of the classroom, will
lead the field in a now consumer drive education
market.
As with other types of technology enabled
learning environments, best practices must lead the
way. Faculty need training and support in
innovative modes of teaching, in addition to time for
curriculum development. This process can be
accelerated by providing technology tools for faculty
to use in their own social lives, therefore providing
real-world training.
Lack of student access to technology cannot be
used as a reason to dismiss emerging technology in
coursework. Rental units and state-of-the-art rooms
on campus can alleviate access issues for some
students.
The students are ready and waiting for educators
to connect with their lives outside of the classroom.
It is now in the hands of administrators and faculty
to seize the opportunity for increased learning and
engagement. What are you waiting for?
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