including service penetration, customer satisfaction,
product cost, infrastructure investment, quality of
network service and so on. These parameters can be
determined by the actual situation of operators.
Parent company A, the weight coefficient
corresponding to W=(w
1
,w
2
,L,w
n
),n∈N
+
is used to
control the ratio among the impact factors. Similarly
W
'=(w
1
',w
2
',L',w
n
'), n∈N
+
is weight coefficients
corresponding to subsidiary company A
'. T
p
is the
average income in the aspect of broadband business
before the merger of parent company and
subsidiaries company.
3.2 The Game between A and B
A and B are two domestic telecom operators, each
owns not only its comparably mature service
systems and customer groups, but also advantageous
services. The telecom industry restructuring in one
hand accelerates company’s full service
development mode, in another hand further makes
direct competition between companies more
severely. As a result, in some services (here mainly
discuss APON&GPON) A and B directly compete
with each other. So an objective analysis of the
competition relationship in aspect of gaming is
described as follows.
Based on current infrastructure and service
quality, the key factor which determines user group
number is the price. A low price strategy surely will
attract more customers, and in a certain price level,
true “small profits, quick returns” will be achieved,
so as to maximize company profit. However, one
side’s lowering price will inevitably cause another
side to lower its own price, and then price
competition begins. In face of this dilemma, to find
the underlying cause using gaming theory and seek
the way to get out is a most necessity.
In modern economics, a classical example named
“Prisoner's Dilemma”, e.g. in a situation when both
sides cannot share information, each will choose a
strategy only to maximize its own profit, but the sum
of both added is lowest. In the opinion of game
theory, oligopoly companies often find themselves
in such dilemma, like prisoners, each competitor has
an impulse to betray others or lower its own price.
Though cooperation is attractive, but each
competitor has good reason to worry if it adopts a
mild strategy, others may make use of it and
occupies a large market share. Therefore, in
Telecom Industry, competition between A and B
often leads to a fierce and low-profit situation.
Facing this predicament, both competitors can
adopt a cooperation strategy like “ Lowest Price
Limit” or “Production limited price” (Qibin
Xiong,2009). The so called cooperation strategy, e.g.
companies in the same industry adopting consistent
behavior aimed at limiting competition, is collusion
in nature. “Price -fixing cartel” is a most common
one, Home Appliance Industry has such precedent
(Weifeng Ren, 2005).
In the gaming theory aspect, the two Telecom
operators can benefit much from cooperation.
Otherwise, betrayal will cause retaliation and no one
has the courage to get out of this relationship.
Therefore, under the circumstance when infinite and
repeat gaming is possible, cooperation can be
achieved. The meaning for A and B is, the
possibility of cooperation between them does exist.
First, in a predictable period of time, the competition
between A and B will last for a long time, and this
competition is almost like infinite and repeat
gaming. Consequently, concerning both sides’ long
profit, cooperation is a better choice in this game.
Second, government can interfere or set limit to
Telecom operators’ vicious price competitions.
4 RELATED SUGGEST TO
SERVICE CONVERGENCE
AND SPECIFICATIONS OF
OPERATORS COMPETITION
4.1 Recommendations to Integration of
Parent Company and Subsidiaries
As China Mobile merged with China Tie Tong fixed
network for instance, the following comes several
recommendations in the respect of broadband
services convergence:
Consider about the big difference between
Mobile broadband and fixed broadband in the
respect of user habits, traffic model, routing strategy,
the affordability of quality of service, and the factors
in telecommunications policy regulatory, the recent
suggestions come as following:
Maintain the two existing business network,
CTTNET for fixed broadband services, and CMNET
for mobile internet services.
Nodes of China Mobile in the area of Hong kong
share with China Tie Tong;
Expand the core node level bandwidth of China
Tie Tong and China Mobile’s backbone Internet;
Build provincial level Internet links to achieve
sharing the contents of the two net in province , as
well as the resource of provincial export bandwidth;
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