RESEARCH ON THE OPERATIONAL INTEGRATION
PROCESSING OF TELECOM OPERATORS
BASED ON GAME THEORY
Xiaoliang Wang and Zhongliang Guan
School of Economics and Management, Beijing Jiaotong University, Beijing, China
Keywords: Service convergence, Integration processing, Broadband services, Game theory.
Abstract: Referring to the Game theory, the paper gives a conclusion of China's telecom industry restructuring, and
analyze how to reserve advantage business in both sides and how to find the profit-maximizing strategy for
each side when they are merged together. In addition, the paper also analyzes the competition between
telecom operators and cooperation, and gives the corresponding recommendations based on the "Prisoner's
Dilemma" case study.
1 INTRODUCTION
China Telecom industry has a late start, as well as
it’s development history experienced large numbers
of reforms such as the separation of enterprise and
operators restructuring to establish a reasonable
market standard. After the telecom restructuring in
2004, there are six operators named China Telecom,
China Mobile, China Unicom, China Netcom, China
Satcom and China Tie Tong. However, the
development of telecom industry is unsatisfactory.
First, the mobile communications strongly impact
the two fixed operators, business income and
number of users decline each year. Second, the
process of grabbing the mobile market between
China Mobile and China Unicom is lack of effective
competition mechanism, resulting in the unnecessary
waste of mobile market resources, and bringing
losses to the country and industry. Therefore, the
telecom operators restructured again in 2008. China
Telecom acquired CDMA network of China Unicom;
China Unicom combined with China Netcom; China
Telecom acquired China Satcom's basic telecom
business; China Tie Tong combined with China
Mobile. Competition status of China Telecom,
China Mobile and China Unicom has formed finally,
and we called this status "the three pillars" pattern.
The restructuring will promote the competition
between operators, and is good to increase the
efforts to promote information products during the
time when the development of operators in the voice
business is slow down or even stagnated (Lv Xuehai,
2008). Currently the three major 3G operators have
begun to form their own marketing characteristics,
by providing differentiated products and producing
mix to form the competitive differentiation. It is very
favourable for the weak operator to adjust self-
location and improve the competitiveness.
2 RELATED WORK
There are a lot of documents analyzing the
companies merger and service convergence at home
and abroad. Yadong Luo utilized historical data to
analyze the integrated economic system which has
the formation of combining several economies, and
analyzed the interdependence and Games Relations
between the economies. He also pointed out some
major factors impacting the performance of the
economy strongly in the point of new institutional
economics and enterprise competitiveness (Yadong
Luo, 2008). Dai Rui analyzed the reasons and
motives of the business vertical expansion in
domestic telecom operators in the point of classical
economics, new institutional economics and
enterprise competitiveness, and attempted to study
the impact of the vertical expansion to the industrial
chain by game theory (Dai Rui, 2009). Through the
use of the diffusion model of network innovation,
Chunyan Li has also analyzed the development
prospects of the domestic telecommunications
444
Wang X. and Guan Z..
RESEARCH ON THE OPERATIONAL INTEGRATION PROCESSING OF TELECOM OPERATORS BASED ON GAME THEORY.
DOI: 10.5220/0003517204440448
In Proceedings of the 13th International Conference on Enterprise Information Systems (ICEIS-2011), pages 444-448
ISBN: 978-989-8425-56-0
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
market, and given the profits of the enterprise
customers and market share before and after China's
telecom industry restructuring by the analysis of the
historical data (Chunyan Li, 2009). In addition,
domestic scholars are also studying the development
strategy after the restructing and analyzing the price
competition of the mobile industry by using the
knowledge of game theory. By now, they have
already proposed much more objective and effective
method.
Through the existing research results, we can
directly study the impact of the companies merger to
the market, or study the market expansion by the use
of game theory purely, or give some
recommendations with regard to the merger and
restruction of telecom operators. However, there is
no studying for the model of the parent company’s
business integration. The paper, based on the carrier
recombination as the background, using the game
theory as the weapon and taking broadband services
for example, will focus on the cooperative game in
the process of the integration of the parent
company’s business and the competitive game
between the telecom operators after the merger
(Qibin Xiong, 2009). Meanwhile, based on the
theoretical results, the paper has proposed a number
of advices and offered suggestions for the telecom
companies to develop harmonious and orderly
(Changsh liu,2007).
3 MODEL ANALYSE
Suggest A and B are respected as the domestic
Telecom operators, A' is the subsidiary company
combined with A. N
A
means the number of clients
who use the broadband services of A company at the
present stage. N
A'
is total broadband customers of
company A'. Now, we can approximate suggest that
N
A'
+ N
A
=const.
3.1 The Game between A' and A
As A convergenced with A', both of them are
completing their broadband services step by step. A
company have added the scale of purchase from
APRON and GPON, and set a large scale of net
dispose. However, A keeps investing and try its hard
to expand the group of client to benefit more. As the
merger of these two company, A' becomes A’s
individual subsidiary company, mainly supplies
regular comunication services, in face of limited
customer base, parent company and subsidiary
company share cross-promoting regions in the
business space. However, both sides must adhere to
the premise of a parent company to achieve a
common profit; it can reflect the significance of the
merger. Therefore, in the combination of parent and
subsidiary company in the broadband services
business, there is not only mutually exclusive but
also mutually complementary in business service.
Using game theory to find an optimal strategy in a
business combination will achieve profitability of
both overall.
Parent and subsidiary company’s payoff matrix
is shown in the table 1 below: (figures in parentheses
under the four-frame, A’s income before, B’s
income after)
Table 1: This caption has one line so it is centered.
Parent Company A
subsidiary
company
A
'
APON,
GPON
ADSL
APON,
GPON
(a
1
, a
1
’) (a
2
, a
2
’)
ADSL (a
3
, a
3
’) (a
4
, a
4
’)
Obviously, the game of the parent and subsidiary
company in business choice is in the area of the
cooperative game, the two sides in the premise of
the group premise, choose the appropriate strategy,
and finally the overall interest increase, at least to
ensure that individual interests are not reduced
(Binzh Cheng, 2007). Cooperative Game study how
to distribute co-operation profit when cooperate
achieved, that is, issues of income distribution.
Cooperative game takes a collaborative approach.
Therefore, in accordance with the mother-child
relationship and the respective advantages of
broadband services based on, the two sides should
choose (a
3
,a
3
) strategy, and this chosen will achieve
the Nash equilibrium.
Get the result of a
3
and a
3
by the following linear
programming:
max z=a3+a3'
3 ii
i
awx
''
3
j
j
j
awx
3
0a
'
3 p
aT
In addition, X=(x
1
,x
2
,L,x
n
), nN
+
means that several
factors affected the benefits of broadband services,
RESEARCH ON THE OPERATIONAL INTEGRATION PROCESSING OF TELECOM OPERATORS BASED ON
GAME THEORY
445
including service penetration, customer satisfaction,
product cost, infrastructure investment, quality of
network service and so on. These parameters can be
determined by the actual situation of operators.
Parent company A, the weight coefficient
corresponding to W=(w
1
,w
2
,L,w
n
),nN
+
is used to
control the ratio among the impact factors. Similarly
W
'=(w
1
',w
2
',L',w
n
'), nN
+
is weight coefficients
corresponding to subsidiary company A
'. T
p
is the
average income in the aspect of broadband business
before the merger of parent company and
subsidiaries company.
3.2 The Game between A and B
A and B are two domestic telecom operators, each
owns not only its comparably mature service
systems and customer groups, but also advantageous
services. The telecom industry restructuring in one
hand accelerates company’s full service
development mode, in another hand further makes
direct competition between companies more
severely. As a result, in some services (here mainly
discuss APON&GPON) A and B directly compete
with each other. So an objective analysis of the
competition relationship in aspect of gaming is
described as follows.
Based on current infrastructure and service
quality, the key factor which determines user group
number is the price. A low price strategy surely will
attract more customers, and in a certain price level,
true “small profits, quick returns” will be achieved,
so as to maximize company profit. However, one
side’s lowering price will inevitably cause another
side to lower its own price, and then price
competition begins. In face of this dilemma, to find
the underlying cause using gaming theory and seek
the way to get out is a most necessity.
In modern economics, a classical example named
“Prisoner's Dilemma”, e.g. in a situation when both
sides cannot share information, each will choose a
strategy only to maximize its own profit, but the sum
of both added is lowest. In the opinion of game
theory, oligopoly companies often find themselves
in such dilemma, like prisoners, each competitor has
an impulse to betray others or lower its own price.
Though cooperation is attractive, but each
competitor has good reason to worry if it adopts a
mild strategy, others may make use of it and
occupies a large market share. Therefore, in
Telecom Industry, competition between A and B
often leads to a fierce and low-profit situation.
Facing this predicament, both competitors can
adopt a cooperation strategy like Lowest Price
Limit” or “Production limited price” (Qibin
Xiong,2009). The so called cooperation strategy, e.g.
companies in the same industry adopting consistent
behavior aimed at limiting competition, is collusion
in nature. “Price -fixing cartel” is a most common
one, Home Appliance Industry has such precedent
(Weifeng Ren, 2005).
In the gaming theory aspect, the two Telecom
operators can benefit much from cooperation.
Otherwise, betrayal will cause retaliation and no one
has the courage to get out of this relationship.
Therefore, under the circumstance when infinite and
repeat gaming is possible, cooperation can be
achieved. The meaning for A and B is, the
possibility of cooperation between them does exist.
First, in a predictable period of time, the competition
between A and B will last for a long time, and this
competition is almost like infinite and repeat
gaming. Consequently, concerning both sides’ long
profit, cooperation is a better choice in this game.
Second, government can interfere or set limit to
Telecom operators’ vicious price competitions.
4 RELATED SUGGEST TO
SERVICE CONVERGENCE
AND SPECIFICATIONS OF
OPERATORS COMPETITION
4.1 Recommendations to Integration of
Parent Company and Subsidiaries
As China Mobile merged with China Tie Tong fixed
network for instance, the following comes several
recommendations in the respect of broadband
services convergence:
Consider about the big difference between
Mobile broadband and fixed broadband in the
respect of user habits, traffic model, routing strategy,
the affordability of quality of service, and the factors
in telecommunications policy regulatory, the recent
suggestions come as following:
Maintain the two existing business network,
CTTNET for fixed broadband services, and CMNET
for mobile internet services.
Nodes of China Mobile in the area of Hong kong
share with China Tie Tong;
Expand the core node level bandwidth of China
Tie Tong and China Mobile’s backbone Internet;
Build provincial level Internet links to achieve
sharing the contents of the two net in province , as
well as the resource of provincial export bandwidth;
ICEIS 2011 - 13th International Conference on Enterprise Information Systems
446
IDC of the two operators both access to the two
net in AS-model simultaneously and achieve
comprehensive resource sharing of IDC;
Utilize the QoS strategy deployment of existing
CTTNET network resources to meet the rapidly
growing VPN business for large customers;
After the deployment of MPLS VPN in CMNET,
CTTNET can support for MPLS VPN users with
backup channel in order to improve the security of
client networks
The advantages of sub-network for carrying fixed
and mobile services in the following:
Fixed and mobile traffic routing sub-network
organization and implementation of control
strategies, ease of maintenance management and
business organizations;
In the case of MPLS VPN PE undeployed in
CMNET currently, the CTTNET of China Tie Tong
can provide VPN services quickly to meet the needs
of enterprise customers;
Because of being dominated by real-time traffic
services and P2P services, and bandwidth is in hare
demand, the fixed broadband services, which has
obvious characteristics of busy periods and high
requirements to user IP address, sub-network
carrying fixed and mobile broadband services, can
avoid the telecom regulatory policy risk better, and
avert complaints from other operators.
4.2 Recommendations for Long-term
Integration
Make differential positioning of two nets, one for
high-level customers as a high-quality network,
which can provide comprehensive data for high-
level business services, and provide national MPLS
VPN service with assurance of QoS quality; while
the other net provide Internet business to normal
users;
With the deepening of network convergence,
broadband user authentication system and DNS
system are being built and unified step by step.
4.3 The Relevant Proposals for
Operators Competition
Reference to "prisoner's dilemma", we can find
unlimited game make the cooperative behaviour
possible. After unlimited game, the two sides must
be able to find common points of interest. Under
certain conditions, the two sides can choose
cooperation way to solve the problem. Therefore,
cooperation between competitors is possible, and
both can get benefit. At the present time, domestic
telecomm are still in face of the situation that usually
called "the three pillars". The pricing strategy among
the three operators is going on endlessly, instead two
dominated the mobile market over past. At present,
any actions attempt to change the market price of re-
shuffling unilaterally are unrealistic in the condition
of maturing market. Fighting for the market share is
a zero-sum game. There must be a loser while
somebody wins. But the pursuit of profit is a
positive sum game which can achieve a win-win
through cooperation. For China telecom operators,
the competitive strategy should be changed, get out
of the endless price war and create a significant
competitive advantage in some section of the value
chain.
It’s the best way to build different modes of
operation, focus on direction of brand, compete with
the brand and make a head start in the brand
competition for China’s mobile operators. For
example, “Tianyi” 3G Series which launched by
China Telecom at present occupied the emerging
market which put students as potential customers,
won a place in the field of wireless communications
for China Telecom after getting a mobile network
license for the first time.
Rational competition and cooperation is needed
to deepen reform of system for the situation of China
Telecom. Extensive cooperation between operators
can fully exert the performance of communication
networks and improve the efficiency of
communication networks resources. It also can
expand market share together and improve
economies of scale to get out of the trouble of
“prisoner’s dilemma” and to achieve good vision of
win-win.
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GAME THEORY
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