4 CONCLUSIONS
In this paper, a novel simple optimization method is
presented for humanoid walk planning that relies on a
decoupling between trajectory and robot orientations.
It uses an A* search that takes as input a path for
the robot bounding box, and produces a path where
a discrete set of configurations have been reoriented
to generate a realistic time-optimal walk trajectory.
Results show that new trajectories are more satisfac-
tory while the added computation time is insignificant
compared to the whole planning time.
Of course, this approach can be used in other fields
such as graphical animation for digital actors to adapt
the body orientation with respect to the goal during
locomotion. With a motion capture library containing
pre-recorded nonholonomic and holonomic walk be-
haviors, it is possible to lay this behavior on the actor
trajectory and produce realistic movements.
ACKNOWLEDGEMENTS
This work was supported by the French FUI Project
ROMEO.
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