folktale. There are therefore two ways of using the
simulation: (i) by selecting the step-to-step
simulation -the user has in this case chosen the Blink
plug-in as seen in sub-section 3.5 and is able to
discover the unfolding of the myth interactively by
clicking on the forward button; (ii) by performing a
complete simulation and own to the enumeration of
the generated points on the map the user is able to
read the unfolding of the myth on the map by
clicking on the different points of the story one after
the other.
4 CONCLUSIONS
We have presented in this paper set an approach to
dynamically visualize the unfolding of a folktale.
This work is part of a multi-disciplinary research
concerning Structural anthropology of myths and
computer science: the goal is to offer a software
approach to help an anthropologist to perform
Claude Levi Strauss myth analysis method. This
method is based on the concept of mythem. Each
folktale (or myth) is decomposed into a set of
mythems which are the basic elements of a given
story. The proposed approach leans on an
association of the DEVS formalism and the Google
Earth API. We have detailed the set of DEVS
models which has been defined in order to: (i)
dynamically read a text file containing the story
where each line of the file corresponds to a mythem
; (ii) dynamically print on a map each mythem using
the Google Earth API. We introduced a software
framework called DEVSimPy which has been used
in order to implement the set of DEVS models
required in order to perform the dynamic
visualization of myths. We also described the
validation of these DEVS model using a concrete
folktale belonging to the Corsican mythology. The
future work will consist in deeply collaborating with
an anthropologist in order to model the 813 myths
defined by Claude Levi Strauss in his Mythologiques
Series and a set of more than 200 myths coming
from the Corsican Mythology and known by the
anthropologist. Our future work will also concern
the dynamic simulation of a given myth in a 3D
environment.
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