seven commercial and open source Enterprise 2.0
tools based on 51 core Enterprise 2.0 services (in 13
service categories) to examine which concepts and
services are supported by these tools. Comparative
studies, which analyse open source tools
exclusively, can hardly be found (Spath et al., 2007).
Market analysts like Gartner Research (Drakos et
al., 2010), Forrester Research (Koplowitz, 2009) or
Real Story Group (2010) tend to cover the entire
market for collaboration platforms and social
software vendors. However, they focus on vendors
with strong market presence and diverse
functionality. Consequently, small niche players and
open source tools (e.g., Koplowitz, 2009 includes
one open source tool [MindTouch] in his analysis of
eleven vendors) are rarely included. These market
reports, for example evaluate the ability to execute
and the completeness of vision to identify niche
players, visionaries, challengers and leaders (Drakos
et al., 2010). Functionality and features of Enterprise
2.0 tools are represented in these studies only to a
subordinate extent.
3 E-COLLABORATION
SYSTEMS
This paper discusses Enterprise 2.0 software that
supports collaboration among team members. Thus
we focus on those software tools that are commonly
denoted as E-Collaboration systems and tools that
cover the same functional range. From the large
variety of available systems, we narrow our analysis
to those systems available under an open source
license (OSS).
Refining and enhancing Riemer's definition
(Riemer, 2007), we define E-Collaboration systems
as software for supporting and enabling
communication, coordination and collaboration
between people in shared projects, processes and
teams within organisations and for cross-
organisational use. According to Cook’s 4Cs model
(Cook, 2008), comprehensive E-Collaboration
systems should cover all types of social interaction
in collaborative team processes – communication,
coordination, collaboration and connection.
3.1 E-Collaboration Marketplace
The Enterprise 2.0 and E-Collaboration systems
marketplace is highly dynamic and diverse and
consists of heterogeneous system classes. It is made
up of various tools with different levels of support of
Enterprise 2.0 features. In his map of the 2009
Enterprise 2.0 marketplace, Hinchliffe (2009)
arranges more than 70 major products along two
dimensions Enterprise Capability and Support for
Core Enterprise 2.0 Features. He clusters them into
three categories: Established Software Firms &
Incumbent Players Territory – Enterprise 2.0 Sweet
Spot – Open Source, Startup, Web Co. Territory.
An evaluation report on enterprise collaboration
software by the Real Story Group (2010) analyses
Functional Business Services and Technology
Services (application services, administrative &
system services), Vendor Intangibles and Universal
Scenarios for 27 products. These products are
organised into six categories: platform vendors (4),
social software suites (7), wikis (5), blogs (3), white-
label community services (4) and public networks
(4).
Market analysts like Gartner Research or
Forrester Research typically analyse in their reports
only vendors with significant market presence.
Koplowitz (2009) discusses the collaboration
platform products of 11 vendors and organises them
into three categories: leaders, strong performers,
contenders. In the 2010 version of their Magic
Quadrant for Social Software in the Workplace
Gartner discusses 23 vendors after assessing their
market presence and the functional capabilities of
the products (Drakos et al., 2010). Based on their
evaluation criteria concerning Ability to Execute (7
criteria) and Completeness of Vision (8 criteria) they
identify three leaders, two challengers, seven
visionaries and eleven niche players.
Besides these major reports, listings on
Enterprise 2.0, E-Collaboration systems and
groupware can be found in (online) journals, in
Wikipedia and in various Enterprise 2.0 and open
source communities.
3.2 OSS Tools for Team Collaboration
A large variety of open source tools for team
cooperation and collaboration exists which are
referred to as groupware or E-Collaboration systems.
According to our definition of E-Collaboration
systems, only those tools will be part of a detailed
analysis that support all four basic types of social
interaction (full support or partial support per
interaction process, but all types have to be
supported). Applying this limitation, we eliminate
the vast number of single function open source tools,
e.g. all those wikis, weblogs, chats, video
conferencing tools, project management tools,
content management tools, tagging or bookmarking
solutions, etc., that offer only a limited number of
A FEATURE-BASED ANALYSIS OF OPEN SOURCE TOOLS FOR ENTERPRISE 2.0 - Open Source Tools for Team
Collaboration in SMEs
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