many application fields, (such as Content
Visualization, Content Indexing, Learning,
Reasoning and Sharing) are considered. The solution
is in the usage of semi-automated building
techniques with the purpose of simplification of
previous steps. Many attempts at building
multimedia ontologies can be referenced.
In (Jaimes and Smith, 2003), ontologies were
built manually. Textual information provided in
videos was manually extracted and assigned to
concepts, properties, or relations within the
ontology.
New methods for semantics knowledge
extraction from annotated images are presented by
Benitez and Chang (2003). Perceptive knowledge is
built by organising the images in clusters based on
their visual and textual features. Semantic
knowledge is extracted removing all semantic
ambiguity, using WordNet and image clusters.
In Strintzis, Bloehdom, Handschuh, Staab,
Simou, Tzouvatras, Petridis, Kompatsiaris and
Avrithis (2004), a Visual Descriptors Ontology and
a Multimedia Structure Ontology, respectively based
on MPEG-7 Visual Descriptors and MPEG-7 MDS,
are used together with a domain ontology so as to
support content annotation.
In Bertini, Cucchiara, Del Bimbo and Torniai
(2005), ontologies enhanced with images were
introduced to automatically annotate videos. Clip
highlights were considered as examples of ontology
concepts and were directly related to corresponding
concepts, grouped into subclasses based on their
perceptive similarity. BOEMIE (Bootsrapping
Ontology Evolution con Multimedia Information
Extraction) uses a synergistic approach that ties
multimedia extraction to ontology evolution, by
operating automatically a continuous extraction of
semantics information from multimedia contents.
This action aims to create and enhance ontologies.
On the other hand it aims to spread the ontology to
improve on the resilience of the extraction system.
MOM (Multimedia Ontology Manager), as seen in
Bertini, Del Bimbo, Torniai, Cucchiara and Grana
(2006), is a complex system, developed according to
the principles and concepts of ontologies, enhanced
through images.It supports dynamic creation and
update of multimedia ontologies; and offers
functionalities to automatically perform annotations
and create extended textual comments. It also allows
for complex queries on video databases. Based on
the same ontology, there is also OntoMedia: a
multimedia ontology based on an information
system. Its main purpose is managing big
multimedia collections using semantic metadata
integration techniques. The annotations on
multimedia documents were generally developed
according to two different routes. Both approaches
were focused on low-level descriptors. Our ontology
(for which a brief description will be provided in the
following sections) is conceived as a tool able to
exploit pre-made schemas in order to represent
content belonging to various types and coming from
different sources. Such schemas are typical of
standards and were used as means to model the
domain.
3 UGC
The most powerful applications and the most
common platforms usually have these features: easy
and fast content search by keywords, link usage for
easy navigation in contents, content editing by users
themselves either iteratively (Wikipedia) or
cumulatively (blogs and forums), content
classification through “tags”, possibility to direct
users to offers (any kind) through “collaborative
filtering”-type algorithms, real time notices through
RSS for content change or editing. The usage of all
those new technologies encouraged the success of
such systems for socialising, where a remarkable
exchange of information of many types (text, video,
audio) and from different sources takes place. Users
create communities, sharing comments, opinions and
above all their own knowledge and experience.
The term 'UGC' nothing but points out how the
Web is evolving more and more towards being a
product by its very users, labelled with the new
name of 'prosumer' (producers and consumers).
Every publicly accessible content type, with an
added share customised by the user, is part of the
UGC universe. We considered two kinds of such
content, for which we analysed and compared
metadata, that is contents from Youtube and Flickr.
The differences can be immediately noticed. In the
first case, there is mapping possibility, directly or
not, through schemas and standard properties; in the
second, the usage of a new cataloguing method,
typical of the platform and coming from a new
school of thought, with no compliance with any
standard.
An example of this can be the atom id tag, that
“specifies a URN that uniquely and permanently
identifies a feed or video entry.”
The Dublin Core Standard element dc.identifier
is “An unambiguous reference to the resource within
a given context.”
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