According to the same site, among other things the above question includes the
following examples:
Speeding up to make it through a yellow light.
Switching a lane without signaling first.
Going over the speed limit in a school zone or neighborhood.
Approaching so fast that the driver of another car that is stopped, feels threatened.
Tailgating a car to pressure the driver to go faster or move over.
Tailgating a car to punish the driver for something.
Driving with an alcohol level above the legal limit.
Drive while drowsy enough to have droopy eyes.
Making an obscene gesture at another road user.
Moreover, the Official U.S. Government site for distracted driving [4] warns peo-
ple, that: “Distracted driving is unsafe, irresponsible and in a split second, its conse-
quences can be devastating.” On the other hand, research and experience demonstrate
that happy drivers are better drivers [5].
In view of the above, it seems that human emotions play a very important role to
traffic management and it is to the benefit of traffic to put research energy on recog-
nizing automatically human emotions of drivers and building systems that would
react accordingly. In view of this, it would be extremely useful to extend the func-
tionalities of existing GPSs to include user modelling and emotion recognition abili-
ties so that they may provide spontaneous assistance that would be dynamically gen-
erated based on the results of the user modelling and emotion recognition module.
The action of GPSs would be to provide automatic personalized recommendation to
drivers that would be compatible with their own preferences concerning alternative
routes and make them feel happier and calmer.
The main body of this paper is organized as follows: In Section 2, related work on
research of ourselves and others is surveyed and discussed. In Section 3, the aims of
the proposed research is presented. In Section 4, the proposed solution is presented.
Finally in Section 5 the conclusions of this paper are drawn and also connections to
proposals of other participants are highlighted.
2 Related Work
Affective Computing is a recent area of Computer Science that studies human emo-
tions:
z Emotion Recognition by the computer
z Emotion Generation from the computer
Until recently, human emotions were not considered at all by the designers of user
interfaces. However, research that flourished during the past decade has been based
on the important argument that human feelings play an important role on human deci-
sion making and affect all areas of human computer interaction. There has been a lot
of research on automatically recognizing human feelings and generating emotions
from the computing. This kind of research is labeled affective computing. So far,
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