keep things going, has not been exploited to its full
extent. Research on Small Talk shows that it is not
as random as often perceived. It does follow certain
rules, depends on the situational context, the relation-
ship between the interlocutors, and goes further than
chatting about the weather. We demonstrated how so-
cial categories can be applied to infer topics one could
talk about, during a first encounter. A benefit of social
categories and stereotypical information is the mini-
mal amount of information that is needed about the
other in order to come up with a first impression.
The core of our Person Memory has been imple-
mented and demonstrated in a small scenario. Yet, a
lot of parameters allow for a fine tuning of the system.
Determining these parameters is a tedious task. A
thorough interaction study is needed in order to iden-
tify an optimal set of suitable parameters. Further-
more, we only demonstrated a small subset of the ca-
pabilities of our Person Model. Since we focused on
first encounters of people, no information about the
relationship between agent and interlocutor is avail-
able. But behavior towards others is strongly influ-
enced by how good we can relate to each other. E.g.,
as stated above, the choice of topics during Small Talk
is influenced by the relationship of the interlocutors.
Therefore, as a next step it has to be investigated how
the information of a first encounter, as presented here,
can be used in further interactions. The integration of
relationship information in equation (2) will e.g. fur-
ther enhance topic selection.
To increase believability, emotions of the agent
should be adapted to the situation, as well. As sug-
gested in section 3.1, behavior towards unknown peo-
ple should differ from behavior towards people the
agent already met. Information of previous inter-
actions, like attitude of the interlocutor towards the
agent, will allow altering the agent’s emotions and
mood. Awareness of what was talked about in previ-
ous encounters will help to prevent that the conversa-
tion will get annoying over time: It will allow picking
up topics of interest of both interlocutors and prevent
repetition of already said things.
To conclude, the Person Memory presented in this
work provides a solid foundation for further research
on human-agent long-term relationships. It enhances
the agent’s awareness of persons he interacted with
and allows the agent to react to individuals in a more
human-like fashion.
REFERENCES
Adomavicius, G. and Tuzhilin, A. (2005). Toward the next
generation of recommender systems: A survey of the
state-of-the-art and possible extensions. IEEE trans-
actions on knowledge and data engineering, pages
734–749.
Bickmore, T. and Cassell, J. (2001). Relational Agents: A
Model and Implementation of Building User Trust. In
Proceedings of the SIGCHI conference on Human fac-
tors in computing systems, CHI ’01, pages 396–403,
New York, NY, USA. ACM.
Brom, C., Peˇskov´a, K., and Lukavsky, J. (2007). What Does
Your Actor Remember? Towards Characters with a
Full Episodic Memory. In Proceedings of the 4th
ICVS, ICVS’07, pages 89–101, Berlin, Heidelberg.
Springer-Verlag.
Campbell, R., Grimshaw, M., and Green, G. (2009). Re-
lational agents: A critical review. The Open Virtual
Reality Journal, 11(7).
Conway, M. A. (1987). Verifying autobiographical facts.
Cognition, 26(1):39 – 58.
Dahlgren, K. (1985). The Cognitive Structure of Social Cat-
egories. Cognitive Science, 9(3):379–398.
Endrass, B., Rehm, M., and Andr´e, E. (2011). Plan-
ning Small Talk behavior with cultural influences for
multiagent systems. Computer Speech & Language,
25(2):158–174.
Hamilton, D. (1979). A cognitive-attributional analysis of
stereotyping. Advances in experimental social psy-
chology, 12:53–84.
Huber, M. (1999). JAM: A BDI-theoretic Mobile Agent Ar-
chitecture. In Proceedings of the third annual confer-
ence on Autonomous Agents, pages 236–243. ACM.
Kasap, Z., Ben Moussa, M., Chaudhuri, P., and Magnenat-
Thalmann, N. (2009). Making Them Remember –
Emotional Virtual Characters with Memory. Com-
puter Graphics and Applications, IEEE, 29(2):20–29.
Kobsa, A. (2007). Generic User Modeling Systems. In The
adaptive web, pages 136–154. Springer-Verlag.
Lessmann, N., Kopp, S., and Wachsmuth, I. (2006). Situ-
ated interaction with a virtual human - perception, ac-
tion, and cognition. In Rickheit, G. and Wachsmuth,
I., editors, Situated Communication, pages 287–323.
Mouton de Gruyter, Berlin.
Rehm, M., Andr´e, E., Bee, N., Endrass, B., Wissner, M.,
Nakano, Y., Nishida, T., and Huang, H. (2007). The
CUBE-G Approach - Coaching Culture-Specific Non-
verbal Behavior by Virtual Agents. In Proceedings of
the 38th Conference of ISAGA.
Rich, E. (1979). User Modeling via Stereotypes. Cognitive
science, 3(4):329–354.
Schneider, K. (1988). Small Talk: Analysing Phatic Dis-
course. Hitzeroth, Marburg.
Schulman, D., Sharma, M., and Bickmore, T. (2008). The
Identification of Users by Relational Agents. In Pro-
ceedings of the 7th international joint conference on
Autonomous agents and multiagent systems-Volume 1,
pages 105–111.
Senay, I. and Keysar, B. (2009). Keeping Trackof Speaker’s
Perspective: The Role of Social Identity. Discourse
Processes, 46(5):401–425.
Stangor, C. and Lange, J. (1994). Mental representations
of social groups: Advances in understanding stereo-
types and stereotyping. Advances in experimental so-
cial psychology, 26:357–357.
WHO ARE YOU? - On the Acquisition of Information about People for an Agent that Remembers
105