consideration we can say that an initially co-operative
emotional agent with character 7 is more successful
than an initially co-operative emotional agent with
character 1 due to its ability to quickly establish
and maintain co-operation. Granted, the total sys-
tem scores produced are not fairly distributed: against
a random agent the system/fairness value for an ini-
tially co-operative emotional agent of character 7 is
0.59, whereas for an initially co-operative emotional
agent of character 1 the system/fairness value is 0.99.
Despite this, the system total achieved by an initially
co-operative emotional agent of character 7 is much
higher than that achieved by its less tolerant peers. It
is conceivable that more tolerant agents will produce
greater total system scores at the expense of fairness,
but only until a certain point i.e. when their individual
score passes below the threshold of 200; after this the
trade-off becomes definitely unacceptable since con-
sistent defection produces a better result and there are
no individual gains from co-operating.
4 CONCLUSIONS
Our experiments have demonstrated that the rational
behaviour exhibited by the tit-for-tat strategy present
in (Axelrod, 1984) can be replicated by an initially
co-operative emotional agent with character 1 i.e. an
agent with a low anger threshold resulting in imme-
diate punishment in response to defection and a low
gratitude threshold resulting in immediate reward in
response to co-operation. Furthermore, we have also
shown that when playing against strategies that inter-
sperse co-operation with periodic defection, a degree
of responsiveness and tolerance are key to maximis-
ing the total score of the system. However, by becom-
ing increasingly tolerant and remaining just as respon-
sive, one must expect to suffer a loss with respect to
one’s individual score. Consequently, such altruism is
only demonstrated if it is worthwhile to do so.
We have implemented and begun testing an ex-
tension to the Tileworld Dilemma entitled Emotional
Population. This test-bed consists of a population of
emotional agents who are capable of being initialised
with individual characters in exactly the same way as
described in this paper. The Emotional Population
adds admiration to the existing emotion set consist-
ing of anger and gratitude. Admiration has the poten-
tial to be elicited when an agent’s neighbour obtains
the highest individual score after n number of rounds,
but, as with anger and gratitude, agents have varying
degrees of sensitivity with respect to admiration. If
admiration is elicited then the evaluating agent will
change its emotional character to become more like
the successful agent. Through this new scenario we
aim to analyse which emotional characters become
prevalent in a population and if these emotional char-
acters are successful at maximising the total score of
the system.
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