interact with an environment that covers a wide
range of mathematical topics but their progression
depends only on their own decisions/actions within
the environment. It is also possible to envision the
introduction of a tutor like character that guides the
children during the interaction.
In the following subsection, a small example of the
environment is going to be presented, with the aim
of clarifying how the application is going to be
developed.
5.1 An Example
Children gather together around the table enter
Maths4Kids: “Welcome, to the Mathematical land...
today, we will start with a story about our friends Mr.
Onion, Mr. Tomato and Miss Carrot. They decided to go
to the park but they need your help to get there!”
From
this piece of information, children should be
introduced to the story scenario and they should
discover what they have to do to compose a
sequence with the vegetables to reach the park. In
order to arrange the vegetables in the correct
sequence, children should pay attention to the piece
of the story that the vegetable is telling whenever it
is picked.
6 TECHNICAL DESCRIPTION
The development of this prototype was achieved by
using Microsoft´s XNA Framework and Microsoft´s
XNA Game Studio 3.1, which enables a way to
easily create video games for Xbox 360, Windows
and Zune by using the optimized cross-platform
libraries based on the .NET Framework in the C#
programming language.
7 CONCLUSIONS
This paper presents an application that portrays a set
of mini-games that cover initial Maths concepts, and
explores the idea of enhancing such application with
a storytelling approach. With this approach we argue
that it is possible to promote an engaging learning
environment where children are motivated to
explore new theoretical concepts just by interacting
within an already known environment/activity –
story creation or role playing. Some initial
evaluation tests were performed which guarantee us
a set of results that will allows in the future to
compare with the storytelling version of the
application.
ACKNOWLEDGEMENTS
The authors would like to thank to TutorTime, in
particular to Sofia Valente for the availability and
collaboration provided during the project. Also a big
thank you to all the children involved that helped us
to achieve this preliminary prototype.
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