work. In fact, the scalability of the network is guaran-
teed whenever the server as well as peers can recog-
nize different classes. When free-riders interact with
other classes, peers will always experiment cuts in the
video content, unless the server sends pieces to non-
free-riders. On the other hand, when super-peers take
part of it, the network scales.
The performance of the Rarest First strategy was con-
trasted with the one of super-peers. Particularly, the
convergence to the perfect probability is faster for
super-peers. Moreover, there is no real strategy that
can achieve quadratic convergence to the perfect con-
tinuity, even with high buffer size. Finally, the most
complex scenario considered the interaction between
normal and double-bandwidth peers, and was ana-
lyzed via simulations. Although there exist many
piece selection strategies with higher performance
than Rarest First, the results show that the network
scales using the latter strategy. This is an encourag-
ing result, which motivates to apply different piece
selection strategies. We have extensively analyzed
the simple model, and we are currently approaching
the general EM via metaheuristics. As a future work,
we point to apply the results in a real peer-to-peer
platform named GoalBit, an open source real plat-
form that widely offers live video-streaming to end
users(Bertinat et al., 2009c). It is worth to mention
that we do not know a global model for peer-to-peer
streaming networks that integrates swarming, peer se-
lection and piece selection strategies. It sounds ambi-
tious, and the model here proposed takes into account
peers as well as piece selection strategies, in a coop-
erative simplified environment.
ACKNOWLEDGEMENTS
The authors are pleased to thank the reviewers for
their constructive comments, and Lic. Fernanda
Fern
´
andez for her corrections. This work was par-
tially supported by project “Sistema eficiente de dis-
tribuci
´
on de video y TV en tiempo real”, for the na-
tional telephony operator ANTEL.
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