affect the rendering of the virtual objects.
5 CONCLUSIONS
In this research, a rehabilitation system based on AR
technology and sensors has been developed to
recover the grasping movements and the ability of
hand-eye coordination of the patients. The first
contribution of this research is the self-designed
data-glove to measure the grasping forces applied to
the fingertips. With this low-cost data-glove, the
grasping forces and the physical condition of the
patient can be estimated. The second contribution is
the integration of this data-glove with the AR-based
rehabilitation application to provide haptic, audio
and visual feedbacks to the patients using a game
play session. With a real ball held in hand, the
patient can receive haptic feedback, while the virtual
balloon rendered using AR technology can enhance
the effectiveness of the rehabilitation system in
engaging and entertaining the patients and facilitate
the training of the hand-eye coordination of the
patient. With this low-cost rehabilitation system, a
patient can take intensive exercises at home.
Future work will include developing more levels
of difficulty to make the rehabilitation system
suitable for patients with different physical
conditions. The developed system will be evaluated
with a set of criteria. A user study with a large
sample will be conducted to verify the effectiveness
of the developed system and collect more
quantitative information about the system
performance to determine how this rehabilitation
system can support and complement the
rehabilitation process of the users.
ACKNOWLEDGEMENTS
The authors acknowledge contributions from Toh
Wei-de.
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