Table 4: A representative table of times (in minute)
for rendering some results. Note that for all particles
(brick/mortar) in these figures we have the unique initial
subdivision mesh (equal triangle number).
- N
3
Particle number Time
Figure 11 128
3
237 31
Figure 12 128
3
226 30
cal model before rendering the object. However, we
believe using a volumetric model is preferred, as it
can directly perturb the surface without need to fur-
ther texturing process. In addition, by the volumet-
ric modeling other weathering phenomena as the salts
present very dens on the surface, crack, etc. will be
easier to handle; hence, in future we envisage work-
ing on it.
Our current implementation allows the user man-
ually position and texture each brick separately, we
can improve this system to automatic positioning and
add the weathering aspect according to wall location.
For this, one can use the environment parameters as
humidity, salt degree, porosity, etc.
We have assumed that the masonry has a homoge-
neous structure, however it is not common and there
are inhomogeneous aspects inside the masonry that
can change weathering effects. This problem should
be considered.
REFERENCES
Ahl, J. (2003). Salt diffusion in brick structures. In Journal
of Materials Science, volume 38, pages 2055–2061.
Becket, W. and Badler, N. (1990). Imperfection for realis-
tic image synthesis. In Journal of Visualization and
Computer Animation, volume 1, pages 26–32.
Benavente, D., Garcia, M., Garcia-Guinea, J., Sanchez-
Moral, S., and Ordonez, S. (2004). Role of pore struc-
ture in salt crystallisation in unsaturated porous stone.
In Journal of Crystal Growth, volume 260, pages 532–
544.
Blinn, J. F. (1982). Light reflection functions for simulation
of clouds and dusty surfaces. In Computer Graphics,
volume 3, pages 21–29.
Bosch, C., Merillou, S., Pueyo, X., and Ghazanfarpour, D.
(2004). A physically-based model for rendering re-
alistic scratches. In Computer Graphics Forum, vol-
ume 23, pages 361–370.
Bucea, L., Khatri, R., and Sirivivatnanon, V. (2005). Chem-
ical and physical attack of salts on concrete. In Pro-
ceedings Urban Salt 2005 Conference.
Correns, C. (1949). Growth and dissolution of crystals un-
der linear pressure. In Discussions of the Faraday So-
ciety, volume 5, pages 267–71.
Cutler, B., Dorsey, J., McMillan, L., Muller, M., and Jag-
now, R. (2002). A procedural approach to author-
ing solid models. In ACM Transaction on Graphics
(TOG), volume 21, pages 302–311.
Desbenoit, B., Galin, E., and Akkouche, S. (2004). Simulat-
ing and modeling lichen growth. In Computer Graph-
ics Forum, volume 23, pages 361–370.
Doggett, M. and Hirche, J. (2000). Adaptive view de-
pendent tessellation of displacement maps. In SIG-
GRAPH/Eurographics Workshop on Graphics Hard-
ware, pages 59–66.
Dorsey, J., Edelman, A., Jensen, H., Legakis, J., and Peder-
sen, H. (1999). Modeling and rendering of weathered
stone. In ACM SIGGRAPH, pages 225–234.
Dorsey, J. and Hanrahan, P. (1996). Flow and changes in
appearance. In ACM SIGGRAPH, pages 411–420.
Hees, R. and Brocken, H. (2004). Damage development
to treated brick masonry in a long-term salt crystalli-
sation test. In Construction and Building Materials,
volume 18, pages 331–338.
Hsu, S. and Wong, T. (1995). Simulating dust accumula-
tion. In IEEE Computer Graphics and Applications,
volume 15, pages 18–22.
Huinink, H., Pel, L., and Michels, M. (2002). How ions
distribute in a drying porous medium-a simple model.
In Phys Fluids, volume 14, pages 1389 –1395.
Lu, J., Georghiades, A., Glaser, A., Wu, H., Wei, L.-
Y., Guo, B., Dorsey, J., and Rushmeier, H. (2007).
Context-aware textures. In ACM Trans. Graph., vol-
ume 26, pages 167–174.
Matsuo, T. and Tanaka, K. (2004). Mechanism of efflores-
cence on historical brick masonry buildings reinforced
with concrete. In Proceedings of 10th International
Conference on Durability of Building Materials and
Components, pages 1–8.
Merillou, N., Merillou, S., Ghazanfarpour, D., Dischler, J.,
and Galin, E. (2010). Simulating atmospheric pollu-
tion weathering on buildings. In WSCG, pages 65–72.
Merillou, S., Dischler, J.-M., and Ghazanfarpour, D. (2001).
Corrosion: Simulating and rendering. In Graphics In-
terface, pages 167–174.
Merillou, S. and Ghazanfarpour, D. (2008). A survey of ag-
ing and weathering phenomena in computer graphics.
In Computer Graphics, volume 32, pages 159–174.
Miller, G. (1994). Efficient algorithms for local and global
accessibility shading. In ACM SIGGRAPH, vol-
ume 21, pages 319–326.
Nehdi, M. and Hayek, M. (2005). Behavior of blended ce-
ment mortars exposed to sulfate solutions cycling in
relative humidity. In Cement and Concrete Research,
volume 35, pages 731–742.
Paquette, E., Poulin, P., and Drettakis, G. (2001). Surface
aging by impacts. In Graphics Interface, pages 175–
182.
Paquette, E., Poulin, P., and Drettakis, G. (2002). The sim-
ulation of paint cracking and peeling. In Graphics In-
terface, pages 59–68.
Peachey, D. R. (1985). Solid texturing of complex surface.
In Computer Graphics, pages 279–286.
GRAPP 2012 - International Conference on Computer Graphics Theory and Applications
14