Figure 1: Left: Tracking results of bird sequence with
Kullback-Leibler criterion. Frame 20, 40, 60, 80, 100
and 120 are displayed.(resolution of 320x240, 25 FPS)
Rright: Tracking results of player sequence with Kullback-
Leibler criterion. Frame 2, 13, 24, 35, 46 and 79 are dis-
played.(resolution of 512x380, 25 FPS)
4 EXPERIMENTAL RESULTS
We used an Intel Core2 E7300 (2.66GHz) machine
to run all our experiments using the algorithm of
distribution tracking through background mismatch
(Zhang and Freedman, 2005). The model distribu-
tions are built as 8-bin RGB histograms out of the bird
and out of the player taken from the first frame respec-
tively. We show 2 experimental results in Fig.1. The
results show that this algorithm can evolve the bound-
ary of the tracking object correctly although there ex-
ist large non-rigid deformations.
5 CONCLUSIONS
In this paper, we present a simple way of deduction to
implement two important tracking algorithms (Freed-
man and Zhang, 2004; Zhang and Freedman, 2005)
based on level set theory. Our deduction results are
identical to the previous work (Freedman and Zhang,
2004; Zhang and Freedman, 2005). Further, our evo-
lution equations for level set are deduced in a straight-
forward and direct way. This way of deriving an evo-
lution equation can provide readers with an intuitive
explanation of the foreground density matching algo-
rithm and the background density mismatching algo-
rithm, which helps understand and uses these two al-
gorithms better.
ACKNOWLEDGEMENTS
This work is partially supported by the National
Science Foundation of China (NSFC) under Grant
No.61003151, the Fundamental Research Funds for
the Central Universities under Grant No.QN2009091,
Northwest A&F University Research Foundation un-
der Grant No.Z111020902 and the International Co-
operation Foundation of Northwest A&F University.
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