user chooses to apply the stylization on a specific
component (effect) of the map.
4 RESULTS
We present some results obtained with our model. All
of these images have been produced in real-time on a
Pentium 2.5GHz with 3Go of memory.
Figure 5 presents an original image from Le Pixx,
the map and the lighting effect transformation results
on the drop shadow of the chair. The result of the clos-
est method to fill in the previous location is shown.
Figure 6 shows a mixed result from our lighting ef-
fect stylization model and from comics stylization
model (Sauvaget and Boyer, 2008).
An assessment protocol has been realized on our
results. Ten persons (novices, experts in computer
graphics and illustrators) evaluated fifty images (in-
terior and exterior scenes, illustrations...).
We would like to know if the users succeed in
creating the stylization they desired with the existing
possibilities of our tool. All of them found intuitive to
shift, rotate and distort the lighting effects. However,
when not combining some of our lighting styliza-
tions with the comics stylization model of Sauvaget
et al. that permits to obtain a global coherence in the
stylization of the image, 90% of them felt disturbed.
Artists felt limited by the actual number of possible
shadow stylizations but they appreciated the mix be-
tween the atmosphere and light effects (see figure 6).
Figure 5: Original; map; result.
Figure 6: Original; map; result mixing our model and
Sauvaget et al. comics stylization one.
5 CONCLUSIONS
We have proposed a model to manipulate and stylize
lighting effects for 2D images. The principal limit of
the detection method is that dark objects are detected
as shadow. Our model permits a visual and semantic
distinction between the lighting effects. It is flexible
and allows different stylizations on different lighting
effects.
In future work, we will improve our model by
adding more stylizations and colored light effects. We
plan to add existing effects like hatching using gradi-
ents. We also plan to consider coupling our approach
with the depth map produced by (Sauvaget and Boyer,
2008) to enhance the contrast between the different
kinds of lighting.
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