A STEREOSCOPIC AUGMENTED REALITY SYSTEM
FOR THE VERIDICAL PERCEPTION OF THE 3D SCENE LAYOUT
M. Chessa, M. Garibotti, A. Canessa, A. Gibaldi, S. P. Sabatini and F. Solari
The Physical Structure of Perception and Computation Group, University of Genoa, Genoa, Italy
Keywords:
Stereoscopic Display, Virtual Reality, 3D Visualization, Head Tracking, 3D Position Judgment, Shape
Perception, Human and Computer Interaction.
Abstract:
The recent diffusion of the stereoscopic 3D technologies has yielded the development of affordable and of
everyday use devices for the visualization of such information. This has paved the way for powerful human
and computer interaction systems based on augmented reality environment where humans can interact with
both virtual and real tools. However, an observer freely moving in front of a 3D display could experience a
misperception of the depth and of the shape of virtual objects. Such distortions can have serious consequences
in scientific and medical fields, where a veridical perception is required, and they can cause visual fatigue
in consumer and entertainment applications. Here, we propose a novel augmented reality system capable to
correctly render 3D virtual objects, without adding significant delay, to an observer that changes his position
in the real world and acts in the virtual scenario. The correct perception of the scene layout is assessed through
two experimental sessions with several observers.
1 INTRODUCTION
In the last decade, there has been a rapidly growing
interest in technologies for presenting stereo 3D im-
agery both for professional applications, e.g. scien-
tific visualization, medicine and rehabilitation system
(Subramanian et al., 2007; Ferre et al., 2008; Knaut
et al., 2009), and for entertainment applications, e.g.
3D cinema and videogames (Kratky, 2011).
With the diffusion of 3D stereo visualization tech-
niques, researchers have investigated the benefits and
the problem associated with them. Several studies
devised some specific geometrical parameters of the
stereo acquisition setup (both actual and virtual) in
order to induce the perception of depth in a human
observer (Grinberg et al., 1994). In this way, we can
create stereo pairs that are displayed on stereoscopic
devices for human observers which do not introduce
vertical disparity, and thus causing no discomfort to
the users (Southard, 1992). Yet, other factors, re-
lated to spatial imperfections of the stereo image pair,
that yield visual discomfort have been addressed. In
(Kooi and Toet, 2004) the authors experimentally de-
termined the level of discomfort experienced by a
human observer viewing imperfect binocular image
pairs, with a wide range of possible imperfections and
distortions. Moreover, in the literature there are seve-
ral works that describe the difficulty of perceptually
rendering a large interval of 3D space without a visual
stress, since the eyes of the observer have to maintain
accommodation on the display screen (i.e., at a fixed
distance), thus lacking the natural relationship be-
tween accommodation and vergence eye movements,
and the distance of the objects (Wann et al., 1995).
The vergence-accommodation conflict is out of the
scope of this paper, however for a recent review see
(Shibata et al., 2011).
Besides the previously cited causes of discom-
fort, another well-documented problem is that the 3D
shape and the scene layout are often misperceived
by a viewer freely positioned in front of stereoscopic
displays (Held and Banks, 2008). Only few works
in the literature address the problem of examining
depth judgment in augmented or virtual reality envi-
ronments in the peripersonal space (i.e. distances less
than 1.5 m). Among them, (Singh et al., 2010) in-
vestigated depth estimation via a reaching task, but in
their experiment the subjects could not freely move in
front of the display. Moreover, only correcting meth-
ods useful in specific situation, e.g. see (Lin et al.,
2008; Vesely et al., 2011), or complex and expensive
systems (Cruz-Neira et al., 1993) are proposed in the
literature. Nevertheless, to the knowledge of the au-
thors, there are no works that aim to quantitatively
15
Chessa M., Garibotti M., Canessa A., Gibaldi A., P. Sabatini S. and Solari F..
A STEREOSCOPIC AUGMENTED REALITY SYSTEM FOR THE VERIDICAL PERCEPTION OF THE 3D SCENE LAYOUT.
DOI: 10.5220/0003831600150023
In Proceedings of the International Conference on Computer Vision Theory and Applications (VISAPP-2012), pages 15-23
ISBN: 978-989-8565-04-4
Copyright
c
2012 SCITEPRESS (Science and Technology Publications, Lda.)