activation of node i). For this example,
equals 0.8214 and calculated
is 0.5246 which
passed our threshold with 63%. Therefore, red and
ball1 are also able to trigger Moving Object context
and cause the low-level controller to execute
corresponding sensory-motor commands.
6 CONCLUSION AND FUTURE
WORKS
In this paper we proposed an architecture to learn
and act at a conceptual level by means of Semantic
Networks. By introducing Semantic Networks and
their usage in some research projects, a possible
integration to LfD discussed. These aspects are
valuable in concept forming and provide support for
higher level cognitive activities such as behavior
recognition. This integration is useful not only for
LfD, but can be utilized in scaffolding,
reinforcement learning or any other supervised
learning algorithms. In this work, functionality of
the system is tested with limited objects in the
environment. In case of scaling up the number of
entities in the working ontology, generalization will
be more applicable.
Currently, our approach is incapable of handling
quantities and negations. In our future work, we are
going to define new link types in the Semantic
Networks and design the high-level control in a way
that can learn more complex scenarios.
ACKNOWLEDGEMENTS
This work has been financed by the EU funded
Initial Training Network (ITN) in the Marie-Curie
People Programme (FP7): INTRO (INTeractive
RObotics research network), grant agreement no.:
238486.
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