these tasks: 48 seconds for task four and 129
seconds for task eight (p=0.0005). From this, it
seems reasonable to conclude that participants
generally found task eight significantly more
challenging than task four. In turn, it seems
reasonable to argue that, in keeping with the study’s
design, this was due to the additional complexity
designed into task eight.
The next step in the analysis was to investigate
why there was no significant difference in task
efficiency across G1 and G2 with task eight, whilst
there was a significant difference in task
effectiveness. To do this the raw video data
generated from the study was reviewed in detail.
As stated in Section 5.4, task eight asked
participants to navigate to a case study related to
“fitness” within the prototype. Completion of task
seven left participants located within the “Cases
Studies” page of the “Business School” section of
the prototype. The link to the fitness case study was
(quite deliberately) not placed on this page; rather, it
was placed within the “Cases Studies” page of the
“School of Health” section. Therefore, completion
of this task first required participants to navigate to
the “School of Health” section using the menu to the
left of the page.
Review of the video data revealed that,
independent of their group, the vast majority of
participants engaged with task eight initially spent a
long time simply scrolling up and down the “Cases
Studies” page within the “Business School” section
(i.e., where they were located at the end of task
seven) before making any mouse clicks (or
performing any other type of action). It seemed that
most participants were searching for the correct link
within this page and were very reluctant to navigate
away. Indeed, across all participants, the mean time
taken to make the first mouse click accounted for
92% of the total mean time to complete, or fail with,
this task.
Of further importance, this review found that
those participants whose first mouse click was
correct (clicking on the “School of Heath” link in the
menu) would always go on to complete the task.
Further, they did this without any errors or making
any requests for assistance from the facilitator.
To summarise here, independent of group, it is
easy to argue that the key to effectiveness with task
eight was locating the first correct link, and that
most participants spent a long time looking for this
link in the wrong area of the prototype.
Other than this, the pattern of interaction with
task eight was quite different across G1 and G2.
After the initial search of the “Cases Studies” page
for the “Business School”, the majority of
participants in G1 either gave up on the task, made
multiple errors by clicking links that were (quite
obviously) wrong and/or made multiple requests for
assistance to the moderator; all of which triggered a
failure condition. By contrast, the majority of
participants in G2 eventually elected to widen the
scope of their search for the correct link, resulting in
them quickly completing the task.
Based on these findings, it seems easy to
conclude that participants in G2 benefitted from the
Derivative Model approach in the case of task eight.
This conclusion is consistent with the findings of
most of the empirical studies cited in Section 3, that
the usability benefit of providing a conceptual model
to users increase along with task complexity.
As explained in section 3, our lack of a general
theory of users’ mental models means that
exploration, or proof, of any causation mechanism
that might explain how these benefits arose in this
study is presently beyond us. Therefore, this aspect
of the study must be a matter for conjecture.
One such conjecture is that these benefits are
related to functional fixity, sometimes known as
“functional fixedness”. This phenomenon is often
explained in terms of a fable:
A man knows that he has dropped his wallet
somewhere
along the street between his home and
the neighbour he is visiting. It’s night and the street
is completely dark apart from a small area
illuminated by a security light in a shop window.
The man searches for his wallet for a long time
within this area but without success; distraught, he
stands there motionless. A stranger approaches and
enquires as to the man’s problem; she then asks why
the man has not looked anywhere else in the street –
the man replies “because this is the only place where
I can see”.
Put more formally, functional fixity occurs when
we get stuck with problems because we artificially
scope down our ‘problem space’ – hunting for a
solution in a space that is too small (see e.g.,
Dominowski & Dallob, 1995).
This phenomenon relates well to ideas of mental
and conceptual models within the context of
usability, because functional fixity can occur when a
user’s mental model is smaller in scope than the
conceptual model of the ICT system with which they
are interacting. Based on this, it is easy to conjecture
that, independent of group, the participants in this
study experienced a functional fixity ‘trap’ with task
eight whereby they got stuck trying to find the
necessary link within the wrong page and were
reluctant to widen the scope of their search.
However, participants in G2 were far more likely to
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