depth cues (viewpoint offset and incorrect occlusions
between real and virtual objects). We studied 32 vol-
unteers that played three different levels of an AR ver-
sion of the Wire Loop game. Each time we recorded
five performance measurements.
We did not find statistically significant differ-
ences on user performance under both tested condi-
tions. However, our results show that stereoscopy
does not improve user performance in our Desktop
AR application. Also, users playing first with stereo-
scopic graphics found the game easier after switching
to monoscopic graphics. Users starting with mono-
scopic graphics had better results in all performance
measurements.
Users completed a questionnaire after playing the
AR game. They found the game easier to play with-
out stereoscopy, although they said it helped them per-
ceive the virtual objects better.
We plan to extend this study to include more users
to get more data that support the findings we have de-
scribed here. We also want to evaluate user perfor-
mance when using other AR applications. Finally, we
plan to study how different feedback channels may
provide task related information to a user of an AR
system.
ACKNOWLEDGEMENTS
This research was partially supported by the National
Council of Science and Technology of M
´
exico as part
of the Special Program of Science and Technology. It
was also funded by grant ALFI-3D, TIN2009-14103-
C03-03 of the Spanish Ministry of Science and Inno-
vation.
Finally, we want to thank Carlos De Jes
´
us De Barros
for his valuable criticism while preparing this paper.
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STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting
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