tinuous objects when the second derivative in pixel
space is non-zero. Using this intuition it should be
possible to improvethe matting results of our method.
Finally, we would still like to find a way to make the
Shared Sampling algorithm more resilient to trimap
noise in videos. Our attempt to add some tempo-
ral consistency did not show ground-breaking results.
We believe that better usage of multiple frames is a
key problem to address if the Shared Sampling al-
gorithm should ever be applied in a Mixed Reality
system. An alternative approach would be to sub-
sequently smooth the alpha values across multiple
frames.
ACKNOWLEDGEMENTS
This material is based in part upon work supported by
the National Science Foundation under Grant Num-
bers DRL0840297, DRL1113621 and CNS1051067.
Any opinions, findings, and conclusions or recom-
mendations expressed in this material are those of the
authors and do not necessarily reflect the views of the
National Science Foundation.
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