specialists, children and adolescents with T1DM and
potentially interest groups such as the Danish and
Norwegian Diabetes Association.
The project will evaluate clinical outcome of
children and adolescents with T1DM using serious
video games with social media interface. HbA1c
will be measured before and after use of the
game(s), to determine any improvements. Personal
experiences and outcomes for children/adolescents
and their close families will also be examined, by
conducting interviews with participating children
and adolescents and their families.
The project will be conducted over a period of 3
years as a PhD-study (2012-2015), aiming to
contribute in the field of serious gaming and
diabetes self-management.
ACKNOWLEDGEMENTS
This work was supported by the Centre for
Research-based Innovation, Tromsø Telemedicine
Laboratory, Norwegian Research Council Grant No.
174934.
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SOCIAL MEDIA AND GAMES AS SELF-MANAGEMENT TOOLS FOR CHILDREN AND ADOLESCENTS WITH
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