HUMAN MOTIVATION PRINCIPLES AND HUMAN FACTORS
FOR VIRTUAL COMMUNITIES
Azam Esfijani
1
, Farookh Khadeer Hussain
2
and
Elizabeth Chang
1
1
School of Information System, Curtin University, Perth, Australia
2
School of Software, University of Technology Sydney, Broadway, NSW 2007, Australia
Keywords: Social Network Services, Virtual University, Human Motivations, Human Factors.
Abstract: The main purpose of this study is to investigate, from a theoretical point of view, virtual universities in
comparison with Social Networking Services (SNS). The theoretical framework constitutes of the Human
Motivation Theory (HMT) and the Human Factors (HF) in which Facebook as the most popular SNS is
compared with virtual university in general. The main features of these technologies were compared in
order to consider whether they comply with mentioned theories. Using an exploratory research
methodology, this study concludes that SNSs are more adopted with HMT than virtual university. In the
other word, Facebook applications as the most popular virtual community with over 500,000,000 users
worldwide, is more compliant with HMT to gratify users’ needs. Also, from the perspective of human
factors, it is more successful than the virtual university.
1 INTRODUCTION
Virtual university like all types of educational
entities has challenges as well as significances.
Although it may overcome time and place barriers
(Barbour and Reeves 2009); (Tabatabaie, 2010)
where the students can be educated wherever and
whenever suits them, it lacks the most important
component of socialization, which is face to face
communication (Burbles, 2004). This social
interaction as Vygotsky argued in his learning
theory, plays a fundamental role in the process of
human development (Schank, 2000). All kinds of
virtual communications happen through 0/1 binary
codes, and it might affect the efficacy of human
interactions. However, in spite of this challenge,
social network services such as Facebook are able to
successfully attract millions of people.
In this research, using Human Motivation Theory
(HMT) and Human Factor (HF) principles, we are
going to investigate why Facebook can be a large
social community but virtual universities cannot.
The literature review examines virtual universities,
Facebook, HMT and HF. Then, the compliance of
these interaction media (Facebook and virtual
universities) with HMT and HF will be considered
and finally the conclusion will be presented.
2 BACKGROUND
Advances in information and communication (ICT)
technologies have affected our instructional systems
as have many other aspects of life in the new
millennium. For instance, some tertiary educational
institutions have transformed to a new form which is
called Virtual University. There are a variety of
definitions for VU that mostly refer to virtual
university as a web-based learning environment
without any physical structure for higher education
students. In this kind of university, synchronous and
asynchronous technologies have been employed to
transfer instructional materials to students and to
provide learning opportunities for them (Ryan et al.,
2000). The main purpose of establishing VU is to
enable higher education access for people who
cannot satisfy their educational needs in
conventional universities. The history of this
technology dates to the 1960s, when The Open
University as the first successful virtual university in
the world was founded (Anon, 2011). Despite the
OU’s efforts in Australia to retain students most of
its new students (60%-70%) give up after one unit
(Deden, 2005); (Jones et al., 2004) thereby
indicating very high attrition rates amongst the
students. The low rate of enrolment, withdrawal
93
Esfijani A., Khadeer Hussain F. and Chang E..
HUMAN MOTIVATION PRINCIPLES AND HUMAN FACTORS FOR VIRTUAL COMMUNITIES .
DOI: 10.5220/0003877100930100
In Proceedings of the 4th International Conference on Computer Supported Education (CSEDU-2012), pages 93-100
ISBN: 978-989-8565-06-8
Copyright
c
2012 SCITEPRESS (Science and Technology Publications, Lda.)
after the first year and the lack of continuance
intention are considerable issues in virtual
universities not only in Australia, but also in other
parts of the world (Carr 2000); (Joo et al. 2011);
(Lee 2010). The most likely demand for a VU would
be in developing countries with a dense population
and lack of sufficient higher education institutions
and infrastructures. However, evidence shows that
students prefer to enrol in conventional universities
instead of virtual universities despite the flexibility
and other benefits of a VU (Sarlak and Abolhasani,
2008).
In contrast however, Online Social Network
Sites (SNS) as another type of virtual communities
have experienced an unprecedented growth in the
recent decade and are emerging as the web’s top
application (Chiu et al., 2008). Taken on the basis of
head count of membership, Facebook and Twitter
are the largest SNS communities on the earth.
2.1 Facebook as a Successful SNS
Facebook is the most popular SNS, which according
to Alexia’s website is the most visited SNS in the
world. In general, it is ranked after Google as the
second most visited global website. The growing
success of Facebook is undeniable although the
drivers which are behind its growth are not clearly
determined and understood. Little academic
research has been conducted in this area. A
thorough review of the existing literature of SNSs
reveals the following reasons as the key drivers of
Facebook’s success:
Privacy. Privacy has emerged as a crucial issue in
social network environments (Shin, 2010). Westin
(as cited in Weiss, 2009) has defined privacy as
“being the claim of individuals, groups, or
institutions to determine for themselves when, how,
and to what extent information about them is
communicated to others”. Facebook has enabled all
users to decide what and how much they want to
share. In other words, they control who sees their
information. They can share their private
information with friends, friends of friends or
everyone in the Facebook community. Furthermore,
users can remove themselves from Facebook search
results and even more, from results provided by
search engines such as Google. Hence, everyone can
share or protect what she/he wants (Hart et al.,
2008). So it can be claimed that Facebook provides
adequate privacy for all users.
Trust. In human interactions, trust has always been
an important factor in exchanges involving risk
(Shin 2010). Facebook has the reputation of being a
trustworthy social networking website more so than
other SNSs (Fogel and Nehmad, 2009) due to strong
regulatory and administrative controls. In
considering trust on social network sites, researchers
indicated that trust may affect what people are
willing to share with others. It has been proven that
Facebook users have greater trust in Facebook than
users have in other SNSs. Therefore, Facebook users
are more willing to share information on the site
(Dwyer et al., 2007).
Simplicity and Human Interface. Facebook’s user
interface is completely self- explanatory and easy to
use. The site elements make it very easy for users to
navigate and find the desired features very quickly.
Research findings revealed that Facebook is an easy
to use social networking site, enabling users to
effectively communicate with friends (Gomez et al.,
2008); (Hart et al., 2008)
Maintaining Social Capital. Research results
indicate that most users use Facebook as a
surveillance tool for maintaining or intensifying
their offline relationships. Facebook members use
this site to manage friendships that were initiated
offline (Hoadley et al., 2009); (Krisanic, 2008);
(Lampe et al., 2006); (Lampe et al., 2007); (Ross et
al., 2009); (Steinfield et al., 2008). This offline to
online movement is very different from the early
social networking services and other virtual
communities. Ellison et al. (2006) argue that there is
a significant relationship between Facebook use and
high school connections that indicates how online
social networks help maintain relationships as
people move from one offline community to
another.
Entertainment. Most Facebook users join SNSs just
for fun. They use Facebook to amuse themselves and
pass the time in an enjoyable way. Scholars who
investigate the usage of digital media and motivation
argue that one of the main motivations driving
people to use web-based media is entertainment
(Papacharissi and Rubin, 2000). As research
findings indicate, since Facebook use is so
widespread, the major predictor motive is
entertainment (Clark et al., 2007); (Krisanic, 2008).
Self-presentation. Kramer and Winter (2008)
declared that impression management is one of the
main motives for actively participating in social
networking websites. It means that a given user joins
Facebook to influence other users’ perception of
him/her. Facebook has provided a completely new
method of self-presentation (Mehdizadeh, 2010)
where Facebook users can publicize their events,
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news and interests in different ways to influence
others.
Financially Affordable. Everyone can join
Facebook for free. There is no real pecuniary penalty
for leaving Facebook unlike some virtual
communities, which result in non-users being more
likely to try it for the first time (Gomez et al., 2008).
2.2 Human Motivations
There are many different learning theories which
trace and model the process of human behaviour. A
well-known theory in this regard is Maslow’s theory
which is categorized as a motivational theory in
educational psychology. Motivational theories
address people’s potential and capabilities as they
make choices and seek control over their lives
(Schunk, 2008). The main purpose of these theories
is to recognize and provide an explanation for
people’s behaviours. Hence, people’s feelings,
thoughts and desires should be considered in relation
to these theories.
Abraham Maslow’s motivation theory holds that
people are motivated by their needs. He therefore
tried to depict and categorize the main human needs.
The theory is usually represented as a hierarchy with
five levels of needs.
Figure 1: Maslow’s hierarchy of needs.
According to this theory, the first level of needs,
physiological, involves necessities such as air, food,
water, sex, sleep and generally everything that the
physical organism needs to remain alive. If these
needs are met, people can continue their lives and
strive to satisfy the second level of needs which
concern the security of their environment,
employment, health and so on. Once these essential
needs are adequately satisfied, belongingness needs
become essential. These needs constitute having
family, friends, and close relationship with other
people. This level of needs drives people to
participate in different social activities and to join
various community activities. The fourth level of
Maslow’s hierarchy represents esteem needs which
include two different categories: self-esteem
(comprising self-esteem, achievement, confidence)
and external esteem (comprising of respect of others,
social status, fame, recognition and so forth).
Because of these needs, people strive to differentiate
themselves from others, achieve their goals and be
confident.
These four levels of needs are considered as
deprivation needs. Therefore, if these needs are not
met adequately, it causes deficiency and as a result,
people strive to satisfy these needs. The deficiencies
can harm mental health in the long-term (Schunk,
2008). According to this theory, the highest level of
human needs is self-actualization or self-fulfilment,
that is, to achieve all one’s potentialities. In other
words, self-actualization refers to the full realization
of one's potential (Maslow, 1954).
2.2.1 Human Motivations and using
Facebook
As the name of ‘Social Networking Services’
implies, SNSs tend to gratify the third level of
human needs which is social needs; however,
Facebook can actually be used to meet esteem needs
(level 4) as well. Krisanic (2008) tried to identify
social and psychological needs which are gratified
through using social networking sites especially
Facebook. As she remarked, the interactive nature of
Facebook provides an incredible range of choices for
audiences. They can contribute in this virtual
community in different ways; sending and receiving
messages, sharing media as movies, leaving
comment on other’s messages and photos, and so
forth.
People strive to prevent feelings of alienation
and loneliness. This strive includes both giving and
receiving love, affection and the sense of belonging
(Simons et al., 1987). In this regard, Facebook
enables users to experience being in a big
community and receiving love virtually. As in the
real life, people also are motivated to satisfy their
needs through the virtual life (Benjamin et al.,
2008). Table 1 summarises and presents how users
meet their needs by using Facebook.
2.2.2 Human Motivations and Virtual
University
According Human Motivation Theory people
contribute to different real or virtual communities to
fulfill one of their main needs which is the
belongingness need. However research findings
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Table1: Human motivations and using Facebook.
Level of Needs How it is gratified Using Facebook to meet the needs
Level
3
Belongingness
having relationship with others
belonging to groups
be accepted by others
giving and receiving love
finding old friends
finding new friends
joining virtual groups
giving and receiving gifts
sharing thoughts and feelings
sharing interests
interacting with others
develop the social status
making own society
Level
4
Esteem
Needs
Internal
having self-respect
being self-confidence
achievement
accomplishment
mastery of a task
independency
External
be accepted and valued by others
respecting to others
be respected by others
recognition
acquire social status
acquire power and authority
revealed that people who join to the virtual
university communities cannot meet this need and it
is mentioned most virtual students suffered by
feeling of isolation and loneliness (Brown, 2001);
(McInnerney and Roberts, 2004); (Shen et al.,
2008); (Wang and Newlin, 2000). This frustration
can affect student engagement with educational
material in a virtual environment (Lee and Zailani,
2010).
As mentioned in HMT, self-actualization is
another important need which people strive to fulfill.
In order to realize their full potential and to become
what they potentially can be, people choose different
options like study, sport, professions, etc. So it can
be claimed that some people who choose to study at
virtual or conventional universities, want to fulfill
themselves. If virtual students can achieve their
educational goals through a virtual university, they
can meet their self-actualization needs. However, in
virtual universities student achievement can be
affected by some frustrations like sense of isolation
(Rovai and Wighting, 2005), low quality of learning
experience, communication barriers, and so on. The
higher student dropout rate from virtual universities,
compared with that in conventional universities
indicates that learning achievement and student
satisfaction in this kind of university are not
adequate (Carr, 2000). According to evidence from
the literature, it can be said that virtual universities
do not comply with HMT. In the other words,
students in virtual learning environments cannot
fulfill their social and self-actualization needs.
2.3 Human Factor
There are a variety of terms referring to the same
concept including Human Factors (HF), Software
Human Factors (SHF), and Software Usability
Engineering (SUE), etc. Although in the literature
these terms are used synonymously, the Human
Factors has emerged as a major part of software
usability engineering which is related to developing
software compatible with user interface. This field
of study, as Mayhew (2003) discussed, can be
directly applied to website development, because a
website is a kind of software with a different
platform. The number of people who browse the
World Wide Web is enormous and differ greatly in
terms of user characteristics such as abilities,
computer literacy, preferences, and language, so
these characteristics are considerable for web
designers. Sears (2003) listed the most important
issues related to human factors in web development
as:
Age related problems;
Cognitive, perceptual and physical disabilities;
Cultural and language issues;
Technological barriers such as screen size and
network connection.
He discussed how web designers should deal with
each issue when they develop websites. Kurosu
(2003) focused on culture as one of the major human
factors to consider when developing virtual
environments and launched guidelines on
international as well as localization websites design.
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All these sort of issues and solutions involve the
human factors as it relates to user interface and
design standards which facilitate information
delivery on the World Wide Web (Ratner, 2003).
2.3.1 Human Factors and Facebook
The popularity of social networks, especially
Facebook, encouraged many researchers to
investigate this appealing technology from different
perspectives. There are a number of researches
investigating Facebook usability and user interface.
For instance, Fox and Naidu (2009) measured the
usability of the three most popular social networks:
Facebook (www.facebook.com), My Space
(www.myspace.com) and Orkut (www.orkut.com).
To evaluate their usability, they considered user
satisfaction, navigation efficacy, success and
difficulties in doing tasks in each website. Their
results revealed that Facebook in terms of human
factors and usability is more successful than the
other social websites. In another research project,
Hart et al. (2008) conducted a heuristic evaluation to
find how Facebook as a popular social network
considered usability (human factors) guidelines.
They argued that, although Facebook does not
comply with traditional usability guidelines, its
performance is excellent in providing desirable
experiences for its users and it complies with several
emotional and cognitive human features such as
curiosity, self- expression, and so on.
2.3.2 Human Factors and Virtual University
It is proved that incorporating emotional and
cognitive human factors in online learning
environments can improve the effectiveness of these
virtual learning systems (Mourlas et al., 2009).
Although motivation as one of the human factors
can be increased by the convenience and flexibility
of a virtual learning environment (Piccoli et al.,
2011).
Research findings show that the structure of
communications and educational programs in virtual
classrooms are inadequate in terms of increasing or
even maintaining students’ motivation. Online
learners mostly experience a lack of the sense of
community which is known to be one of the factors
influencing students’ motivation and goal
achievement in virtual courses (Rovai, 2002; Sadera
et al., 2009). Sadera et al. (2009) argued that the
learning achievement as well as student retention in
online education will be improved by increasing the
sense of community among these students. Their
survey results indicated that there is a significant
relationship between students’ achievement and their
sense of community in online education
environments. The results of this study confirm the
findings of Rovai and Wighting (2005) which
highlighted importance of a sense of community in
online students’ achievement and student retention
in virtual learning environments. Researchers also
revealed that in a virtual learning environment,
students encounter more limitations such as lack of
immediate feedback, ambiguity of online
instructions and technical problems (Hara and Kling,
1999).
These challenges can influence virtual
universities’ student retention rates and learning
achievement. In spite of the challenges associated
with virtual universities, this kind of educational
system nevertheless provides a flexible and
convenient learning environment which can be
desirable for those who cannot attend traditional
classrooms (Barbour and Reeves, 2009); (Johnston,
2007); (Tabatabaie, 2010). With the development of
there are various technology enhanced solutions
which the VU’s could make use to address the
shortcomings identified with VU’s. This would
enable the growth of virtual universities.
3 CONCLUSIONS
In this research, two virtual communities including
Facebook and a virtual university are investigated
through existing literature to determine the extent of
their compliance with human motivations principles
and human factors guidelines. Generally, according
to our research findings (Table 2) it can be
concluded that Facebook as a virtual community is
more successful than virtual university. This success
can be attributed to the structure of this online
virtual community which has developed a pleasant
environment for users in which they can fulfill their
social and self-esteem needs. It has been proven that
Facebook users have a strong sense of community
which encourages them to maintain their
relationships between each other.
Furthermore, effective navigational tools and
adherence to usability guidelines and user
satisfaction in this SNS has engendered a desirable
environment for users. However, virtual universities
because of some frustrations such as lack of
motivational programs, sense of community and
immediate feedback, as well as technical barriers
and ambiguity of instructions, fail to comply with
guidelines regarding human factors. Also, virtual
universities cannot help their learners to fulfill their
HUMANMOTIVATIONPRINCIPLESANDHUMANFACTORSFORVIRTUALCOMMUNITIES
97
Table 2: Compatibility of two virtual communities (VC) with HF and HM theories.
Theory
VC
References
References
Human Motivations
Human Factors
Virtual
University
- Cannot fulfill belongingness need
(because of a sense of isolation)
- Cannot fulfill self-actualization
need (because of the quality of
learning, low satisfaction, high
dropout rate)
Brown
2001,
McInnerney
et
al
2004,
Shen et
al 2
008,
Wang
et
al
2000,
Hara
and Kling
1999,
Carr,2000
- Lack of immediate feedback
- Lack of sense of community
- Lack of motivating programs
- Ambiguous instructions
- Technical problems
+ Convenience
+ Flexibility
Rovai
2002,
Sadera et
al
2009,
Rovai
and
Wighting
2005,
Hara
and
Kling
1999,
Johnston 2007,
Barbour
and
Reeves 2009,
Tabatabaie
2010
Facebook
+ Giving a sense of community
+ Fulfill belongingness need
+ Fulfill esteem needs
Krisanic, 2008
+ Effective navigation tools
+ Considering user satisfaction
+ Considering usability guidelines
+ Compatibility with emotional
and cognitive factors
- Including some difficult tasks
Foxand
Naidu
2009,
Hart
et al
2008
social and self-actualization needs which are
considered to be major drivers that encourage
students to participate in these learning
environments. A sense of loneliness, the perception
of low quality learning, and low satisfaction of
virtual students which leads to high dropout rates,
are evidence that virtual universities have failed to
comply with the human motivations.
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