experiences in Second Life and other virtual worlds
is necessary to create a taxonomy of issues and
determine if a generic support framework can be
determined from the above. Effectively the
computational side, the network and the virtual
world support, must be evaluated by quantitative
analysis based on quality of service and usability.
The learning task requires qualitative analysis based
on pedagogy and pre and post knowledge derived
from questionnaires, interviews and logging
information.
The core requirements mentioned above are
currently undergoing evaluation in a variety of
virtual world learning scenarios and systems and the
results will be recorded in due course.
6 CONCLUSIONS
Virtual Worlds are increasingly being used for
teaching with constructivist and collaborative
learning being the common approaches taken.
Consequently it is imperative to develop
requirements check-lists and evaluation mechanisms
for the learning aspects as well as the virtual world,
any support tools and the underlying system
requirements.
The paper has outlined two papers on the
educational uses of virtual worlds and the generic
requirements for a support tool. In marrying the
support requirements to the uses for virtual worlds a
layered approach to determining requirements and
evaluating virtual worlds for educational purposes
emerges in which both qualitative and quantitative
analysis is required at network, system, virtual
world, learning task and user levels.
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