Normal mode Target mode
Level 0 89,5 290
Level 1 61,03 152,2
Level 2 49,65 147,61
Level 3 32,5 37,5
Level 1 Level 2 Level 3 Level 4
Normal mode 89,5 61,03 49,65 32,5
Target mode 290 152,2 147,61 37,5
!"
#!"
$!!"
$#!"
%!!"
%#!"
&!!"
Level 1 Level 2 Level 3 Level 4
Normal mode 89,5 61,03 49,65 32,5
Target mode 290 152,2 147,61 37,5
Above Middle Below
Normal mode 20,06 12,93 10,9
!"
#!"
$!!"
$#!"
%!!"
%#!"
&!!"
2.3.,"$"
2.3.,"%"
2.3.,"&"
2.3.,"4"
Figure 4: Top - average points per mode and level of diffi-
culty. Bottom - average points per area in normal mode.
gameplay was not exactly the same.
3 CONCLUSIONS
We developed a 3D game using the Playstation Move
motion controller and Eye camera. The Msquash is an
exergame because it promotes the physical exercise
where the users’ gestures are used to manipulate the
racket (i.e. to play). Our game has the advantage to
give us a report for each user about its performance in
the game. Thus it is more easy evaluate the game and
at the same time develop new experiences.
The users tests showed us that in fact this type of
motion controllers is very efficient, and also that any-
one can use it independently of the age. Other in-
teresting result was that the hand, used to play, has
no influence on loose balls, i.e. the players lost balls
equally on the left and right side, independently of
the hand used to play. The level of difficulty created
for the game worked as expected, i.e., players’ scores
decrease when the difficulty level increases.
When comparing the results of the two main
groups, we seen that undergraduate students of Sports
achieved better scores than other pupils. All par-
ticipants considered that this kind of games can be
positive effects on health of the players. But only
the undergraduate students reported the problem of
the movements of the players don’t have an opposite
force, which can cause injury to players. In addition,
they mentioned a new problem that can arise for their
career. They think that exergaming can replace them
as physical trainers because the people can do the ex-
ercise alone at home.
In the future we want to extend the game for two
players, which is not a complicated task because the
Move controller can emit several colors, thus it is easy
to do the tracking for them. So, in this case each
player will have a different color and the screen will
be divided in two areas, one for each player. Other
idea for the future is develop a version of the game
using Kinect controller to evaluate the main advan-
tages and disadvantages when compared to the mo-
tion controllers with accelerometers. Besides will be
interesting make a study to evaluate the energy ex-
pended during the game, because the squash game is
considered an vigorous game.
ACKNOWLEDGEMENTS
To Instituto de Telecomunicac¸
˜
oes (IT) for supporting
the necessary equipment for the development of this
project. Thanks to all users that participate in tests of
the game.
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