Because the publication of the book was very
close to the semester start, there are only three
universities so far, that use the course book. We
expect much higher numbers in terms of downloads
and feedback at the beginning of the next semester,
when other universities will introduce the book as
well.
7 CONCLUSIONS AND FUTURE
WORK
We have realized a mobile learning platform, which
can be used for augmenting media coming from
various sources. More precisely the systems consists
of an authoring tool for creating exercises. These
exercises are integrated in an automatically
generated smart phone app, which is published in the
belonging app store. We have additionally realized a
PC based client, which laid not in our focus
formerly, but which has been easy to realize due to
the modular architecture of our system. It equally
offers users without smart phones the possibility to
access the same learning material.
In our case the goal was that the learning
material augments a course book. QR codes are used
in order establish the logical ling between book and
exercise on a smart phone. Scanning these codes
allows to access the belonging exercises on the
smart phone or tablet.
The QR codes are a means to comfortably access
the exercises and inherently provide the information
of the context of the exercises since chapter and
section information are encoded therein.
To sum up we affirm that the learning process
saves time compared to use traditionally paper based
workbooks. The system realized this in form of two
ways. First it is helpful for the organization of the
learning process and second it assists the learner as a
reference tool between content and lesson.
In the future we will first have a closer look at
the synchronization between the mobile client and
the PC client. Right now there is no connection
between the two systems. The integration of other
learning platforms in order to import already
existing exercises is another issue we want to
address. Offering a way to adapt the system to the
user and to intelligently select the exercises
presented to the user are further challenges we will
look into. For a first step we want to store the
current state of the exercises, especially the wrong
exercises, so that a user can continue working on her
former input.
Finally we will look at the feedback we get from
the app store for prioritizing the next development
steps.
Currently we can emphasize that MORE is
executable with the operating systems Android, Mac
OS, Linux and Windows. The First one is
compatible with almost 800 smart phones and tablet
devices.
The project MORE has been designed and
realized by department for Historical Linguistics of
German and the department for e-Learning
Coordination, both are institutes at the University of
Trier and the department of Computer Science at the
University of Applied Science, Trier.
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