technologies to propose real-life multimedia docu-
ments as learning material. ASR and subsequent pro-
cessing modules are used to propose broadcast news
videos together with enriched transcriptions. TTS is
used to allow the learners to listen to any text seg-
ment of interest. Finally, our serious games comple-
ment the reading component: a vocabulary perception
game, a vocabulary learning game, a game to learn
spatial verbs and prepositions, and a translation game.
Hence, the platform covers three of the four major
skills: listening, reading, and writing skills. Cur-
rent research effort is devoted to further enhance our
tools with pronunciation aid modules to also cover the
speaking skill.
Evaluations were carried out with EP L2 learners.
These evaluations mainly concerned the features of
the modules and the games, in order to help choosing
the best ones. The user interest and satisfaction were
also evaluated, and very positive feedback was given
in general.
Further evaluations of learner performance are
needed to establish whether our modules and games
are conducive to actual learning. In particular, pre-
and post-tests are envisaged to study the impact of
our tools on the user’s learning experience. Further-
more, future work will include the testing of new fea-
tures in our modules and games, such as a synthesized
voice with control on the co-articulation effects and
the speech rate.
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