well as the first column of the matching ones;
<respuesta></respuesta>: corresponds to each
possible answer in multiple choice or
matching questions;
<soluciones></soluciones>: contains the
correct options in the multiple choice
questions, the right column in the matching
ones, as well as the solutions to the numerical
and textual questions;
<solucion></solucion>: contains each of the
possible solutions to the questions.
Figure 6: Example of a XML configuration file.
4 CONCLUSIONS
The challenges of the twenty first century education
make it necessary to incorporate new strategies and
tools in the teaching and learning process.
Videogames became a very interesting option, as
they combine traditional game-based learning
benefits with new digital media, more familiar to our
students.
There are authoring tools for creating
videogames easily, with low cost and in short time.
But teachers usually lack the technical skills needed
to use them.
We have developed a first-person 3D videogame
that includes challenges that can be edited by
teachers with a simple web-based tool. These tests
can be used to introduce some educational aspects in
the game, and so the same game can be used for
different learning purposes. In this way, the game
together with the questions editing tool constitute a
very simple authoring tool for creating educational
videogames.
Q-BAT is so far a basic platform for researching
purposes. Future work is focused, first, on validating
the interest and usefulness of the Q-B game in
supporting learning and teaching. Then new research
lines will be opened, to include minigames with
mechanics adapted to specific problems, to add
“help” facilities during the game to provide
information and educational contents, or to integrate
Q-BAT within Learning Management Systems.
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