In this paper we detailed the on-going
development of an interactive comic book
application for the scaffolding and creation of
nonlinear stories. We have shown how the use of
comic books and technology are beneficial to
children’s learning experiences. We also described
two pilot studies in which we investigated an
innovative approach to story creation through the
use of comic book styled instruments.
ACKNOWLEDGEMENTS
This work was partially supported by European
Community (EC) and is currently funded by the
ECUTE project (ICT-5-4.2-257666). The authors are
solely responsible for the content of this publication.
It does not represent the opinion of the EC, and the
EC is not responsible for any use that might be made
of data appearing therein.
We would also like to thank the staff and pupils
of St Mary’s R.C. and Hudson Road primary
schools, Sunderland, UK for taking part in the
studies.
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