In our experiment, we test our approach against
the stylized Japanese traditional dance, Noh-Plays.
We create the database of Noh-Plays acquired from
a recorded video of a Noh expert. The experimen-
tal results shows that the autonomous dance avatar
can remember the Noh movement pattern. Compar-
ing with a normal avatar, the autonomousdance avatar
can pose its body according to Noh style. This is an
preliminary result.
As beneficial for Noh players/learners, the au-
tonomous avatar in LabanEditor can be used for the
following goals:
• Self Studying: Noh beginners have the possibil-
ity of studying body motions on their own via the
notation and CG animation.
• Expressing Idea: They can use the system as a
presentation tool for their idea about the choreog-
raphy of the performance and display in 3D CG
animation.
• Choreographing a Noh Play: Ability to chore-
ograph a Noh play without having to have the
knowledge of Labanotation.
In future work, the dance-style knowledge of the
autonomous dance avatar will expand to cover other
dance styles. The system of a variety of dance-style
knowledge will be implemented and evaluated in both
user and expert domains. The scope of our evaluation
will be related with the usefulness of the system, the
accuracy and quality of 3D character animation.
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